Starbound
Frackin' Races
364개 중 321~330개 표시 중
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업데이트: 2017년 1월 7일 오전 6시 10분

Novakid sniper rifle bonus corrected to the proper 25% rather than 12.5 pistol amount

업데이트: 2017년 1월 4일 오후 4시 15분

super small fix: added call for vec2.lua to slime race effects, as it was missing and causing errors

업데이트: 2016년 12월 30일 오후 2시 39분

kazdra should now correctly resist fire damage

업데이트: 2016년 12월 26일 오전 9시 43분

fixed viera not getting dagger bonus, as it was erroneously giving that bonus to fenerox

업데이트: 2016년 12월 17일 오후 3시 35분

Fixed Skelekin racial bonuses not applying due to script crash

업데이트: 2016년 12월 15일 오후 1시 42분

removes extra weakness effects from older version. these will dissapear when you next load your character and won't return. One less icon will therefore be present in your main screen buff list.

업데이트: 2016년 12월 15일 오전 11시 54분

This brings FR to 1.2. With that come a great many changes. Pretty much all of those changes are in regards to elemental resistances.


Every race now has weaknesses and strengths with elements.


Please note that the .species files are not updated just yet. You'll need to use the site linked on the main page to view the changed stat values.


* also, fixed the Felin damage bonus being 200%

* Glitch no longer get sword bonus damage. They were dangerous enough. However, they retain their axe and hammer bonuses.

업데이트: 2016년 12월 7일 오전 8시 05분

업데이트: 2016년 12월 3일 오후 9시 35분

업데이트: 2016년 12월 3일 오전 8시 21분

I didn't even realize it, but I'd borked up racial weapon bonuses a bit.

This should correct your +20% and other bonuses from vanishing the second you swing your melee weapon

combos, slash and general melee weapon scripts now give different bonus-groupings..nothing you'll see on your end. Was just stupidity on my end , as they were overwriting each other before

also, fixed Kazdra blade bonus not applying