Starbound
Frackin' Races
364개 중 251~260개 표시 중
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업데이트: 2017년 7월 6일 오후 9시 04분

corrects human assault rifle damage bonus

업데이트: 2017년 7월 6일 오후 6시 40분

changes to Avali, Avikan, Argonian and Fenerox are live!

업데이트: 2017년 7월 6일 오전 7시 28분

updated character-creation splats for vanilla races

Glitch got added weakness: when suffering the Electrified status, you lose 50% power and 50% Energy for its duration

업데이트: 2017년 7월 6일 오전 4시 41분

hylotl should again have breath bonus

업데이트: 2017년 7월 5일 오후 9시 12분

both a huge and a little change at the same time , here.

completely revamping the base of FR, bit by bit.


The seven vanilla races have been completely rebalanced. Some effects are the same or similar, but most are drastically reduced or completely different!


Custom races all function as before, and will be getting the same treatment as the vanilla races as I go.


check out your favorite races abilities here:

http://sayterdarkwynd.github.io/races3.html

업데이트: 2017년 6월 23일 오후 1시 56분

* trying a fix on the Munari fist exploit. Untested, but now that they are updated I can formally check that out.



* added support for Mantizi. No one will surpass them with a shield and shortspear/shortsword!

30% Weakness: Fire,
20% Weakness: Ice
20% Poison, Physical and Electric Resistance
Gain additional energy and protection on jungles, deserts and sulphuric worlds
When wielding a Sword or Shortspear with a Shield, your attacks gain +20% damage and grant +20% protection as well.
+30% Knockback Resistance
+20% protection when wielding Sword/Shortsword and Shield
Perfect Blocks restore health and restore 20% shield stamina

업데이트: 2017년 6월 15일 오전 5시 23분

corrects shield bug

업데이트: 2017년 6월 14일 오후 1시 15분

minor update to facilitate some FU updates

업데이트: 2017년 6월 10일 오전 9시 13분

adjustments for some 1.3 stuff. Nothing you need worry about.

also removed some errant log spam.

업데이트: 2017년 5월 28일 오전 8시 57분

minor fix to math with Novakid pistol special. It should no longer be *more* effective in darkness.

Overall firing speed is less total. Current formula is:


Light Level (out of 100, 0 being darkness and 100 being totally bright) / 200


So if the light level is 100, you will gain 50% reduction in firing speed maximum. The main change you will notice here is that as long as the sun is up, your firing speed will change regardless of the amount of light you are exposed to. This means during the day a bright light source will help you maintain your firing speed.