RimWorld
Extended Turrets
Mostrando 1-8 de 8 aportaciones
Actualización: 31 OCT 2018 a las 17:27

[Auto-generated text]: Update on 10/31/2018 8:27:25 PM.

Actualización: 22 SEP 2018 a las 6:57

[Auto-generated text]: Update on 9/22/2018 9:57:23 AM.

Actualización: 7 FEB 2018 a las 14:25

[Auto-generated text]: Update on 2/7/2018 5:25:40 PM.

Actualización: 18 JUN 2017 a las 18:10

[Auto-generated text]: Update on 6/18/2017 9:09:44 PM.

Actualización: 26 ENE 2017 a las 18:53

[Auto-generated text]: Update on 1/26/2017 9:53:29 PM.

-Added the Lazer Turret with new textures and C# code
-Gaves each custom sound the MapOnly context to prevent warning messages
-Slightly decreases the sniper turrets range to prevent error message about the max number of squares
-Added new cooldown time between turret bursts to prevent continous turret tire
-Fixed the research description mentioning the old stun turret
-Fixed link between research topics

Actualización: 2 SEP 2016 a las 11:07

[Auto-generated text]: Update on 9/2/2016 2:07:43 PM.

Actualización: 30 AGO 2016 a las 12:22

[Auto-generated text]: Update on 8/30/2016 3:22:12 PM.

Removed ProjectArmory.dll from the assemblies to remove the custom ThingDef that was causing a Hash Collision and in response a cascading error.

Increased the accuracy of the Standard Turret, Sniper Turret and Heavy Turret

Slightly increased the size of the Base Texture for all of the turrets

Actualización: 28 AGO 2016 a las 19:37

[Auto-generated text]: Initial upload.