RimWorld
Extended Turrets
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 31 ott 2018, 17:27

[Auto-generated text]: Update on 10/31/2018 8:27:25 PM.

Aggiornamento: 22 set 2018, 6:57

[Auto-generated text]: Update on 9/22/2018 9:57:23 AM.

Aggiornamento: 7 feb 2018, 14:25

[Auto-generated text]: Update on 2/7/2018 5:25:40 PM.

Aggiornamento: 18 giu 2017, 18:10

[Auto-generated text]: Update on 6/18/2017 9:09:44 PM.

Aggiornamento: 26 gen 2017, 18:53

[Auto-generated text]: Update on 1/26/2017 9:53:29 PM.

-Added the Lazer Turret with new textures and C# code
-Gaves each custom sound the MapOnly context to prevent warning messages
-Slightly decreases the sniper turrets range to prevent error message about the max number of squares
-Added new cooldown time between turret bursts to prevent continous turret tire
-Fixed the research description mentioning the old stun turret
-Fixed link between research topics

Aggiornamento: 2 set 2016, 11:07

[Auto-generated text]: Update on 9/2/2016 2:07:43 PM.

Aggiornamento: 30 ago 2016, 12:22

[Auto-generated text]: Update on 8/30/2016 3:22:12 PM.

Removed ProjectArmory.dll from the assemblies to remove the custom ThingDef that was causing a Hash Collision and in response a cascading error.

Increased the accuracy of the Standard Turret, Sniper Turret and Heavy Turret

Slightly increased the size of the Base Texture for all of the turrets

Aggiornamento: 28 ago 2016, 19:37

[Auto-generated text]: Initial upload.