Starbound

Starbound

Extended Logic
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Update: Aug 18, 2016 @ 10:55am

Removed the broken "require" tag from metadata.

Update: Aug 18, 2016 @ 9:38am

Split all world manipulation objects into a new mod, Wired Industry.
Split crafting materials into a new mod, Minimaterials.

Update: Aug 16, 2016 @ 10:50am

Added the Autopaver, Stack Gate, and Queue Gate objects.
Added the Upgrade Trinket crafting material.

Update: Jul 31, 2016 @ 2:14pm

Changed a reference to the Drill Stop's materialId that was passed over in the previous updates

Update: Jul 31, 2016 @ 6:06am

Modified file in last update was not saved properly; reuploading just in case.

Update: Jul 31, 2016 @ 6:00am

Changed the Drill Stop's materialId to 49800 to resolve conflicts for other mods.
NOTICE: The claimed materialId range for my mods is now 49800-49999, established on the official Starbound wiki (http://starbounder.org/Modding:Materials:Mods).

Update: Jul 30, 2016 @ 9:56am

Fluid pump outputs now send a wire signal when receiving liquids. This signal is ignored by fluid pump inputs.
Fixed behavioral error in fluid pump inputs (check for existing liquid was typoed and nonfunctional)

Update: Jul 30, 2016 @ 8:49am

Fixed minor Fluid Pump behavioral errors (fluid pump inputs would previously become active if no wires were connected).
Added unique Fluid Pump item icons.

Update: Jul 30, 2016 @ 8:22am

Renamed mod to 'Extended Logic'.
Added the Autodrill, Autocollector, Item Collector, and Item Router objects.
Added the Drill Stop block.
Added the Tech Circuit crafting material.
Removed some unnecessary duplicate animation files.

Update: Jul 28, 2016 @ 9:20am

Changed workshop thumbnail to something only slightly less bad.