Starbound
Automatic Doors
กำลังแสดง 1-10 จาก 30 รายการ
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อัปเดต: 29 ก.ย. 2021 @ 8: 31am

อัปเดต: 24 เม.ย. 2021 @ 8: 30pm

อัปเดต: 17 มี.ค. 2021 @ 1: 01pm

อัปเดต: 18 ก.ย. 2016 @ 2: 49am

อัปเดต: 18 ก.ย. 2016 @ 2: 48am

อัปเดต: 14 ก.ย. 2016 @ 10: 25am

v3.6: -fix for openMaterialSpaces

อัปเดต: 11 ก.ย. 2016 @ 1: 47am

อัปเดต: 11 ก.ย. 2016 @ 1: 45am

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

อัปเดต: 4 ส.ค. 2016 @ 8: 10am

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

อัปเดต: 3 ส.ค. 2016 @ 1: 53pm

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up