Starbound
Automatic Doors
Visualizzazione di 1-10 elementi su 30
< 1  2  3 >
Aggiornamento: 29 set 2021, 8:31

Aggiornamento: 24 apr 2021, 20:30

Aggiornamento: 17 mar 2021, 13:01

Aggiornamento: 18 set 2016, 2:49

Aggiornamento: 18 set 2016, 2:48

Aggiornamento: 14 set 2016, 10:25

v3.6: -fix for openMaterialSpaces

Aggiornamento: 11 set 2016, 1:47

Aggiornamento: 11 set 2016, 1:45

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

Aggiornamento: 4 ago 2016, 8:10

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

Aggiornamento: 3 ago 2016, 13:53

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up