Starbound

Starbound

Automatic Doors
Viser 1–10 av 30 bidrag
< 1  2  3 >
Oppdatering: 29. sep. 2021 @ 8.31

Oppdatering: 24. apr. 2021 @ 20.30

Oppdatering: 17. mars 2021 @ 13.01

Oppdatering: 18. sep. 2016 @ 2.49

Oppdatering: 18. sep. 2016 @ 2.48

Oppdatering: 14. sep. 2016 @ 10.25

v3.6: -fix for openMaterialSpaces

Oppdatering: 11. sep. 2016 @ 1.47

Oppdatering: 11. sep. 2016 @ 1.45

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

Oppdatering: 4. aug. 2016 @ 8.10

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

Oppdatering: 3. aug. 2016 @ 13.53

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up