Starbound
Automatic Doors
30개 중 1~10개 표시 중
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업데이트: 2021년 9월 29일 @ 오전 8시 31분

업데이트: 2021년 4월 24일 @ 오후 8시 30분

업데이트: 2021년 3월 17일 @ 오후 1시 01분

업데이트: 2016년 9월 18일 @ 오전 2시 49분

업데이트: 2016년 9월 18일 @ 오전 2시 48분

업데이트: 2016년 9월 14일 @ 오전 10시 25분

v3.6: -fix for openMaterialSpaces

업데이트: 2016년 9월 11일 @ 오전 1시 47분

업데이트: 2016년 9월 11일 @ 오전 1시 45분

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

업데이트: 2016년 8월 4일 @ 오전 8시 10분

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

업데이트: 2016년 8월 3일 @ 오후 1시 53분

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up