Starbound

Starbound

Frackin' Universe
正在显示第 611 - 620 项,共 1,295 项条目
< 1 ... 60  61  62  63  64 ... 130 >
更新于:2017 年 11 月 15 日 下午 2:11

impact from mech falls should no longer allow burrowing

reworked damage calculations for mech impacts

更新于:2017 年 11 月 15 日 下午 12:45

* Fixes placment image offset issue and name change issue with objects racialised when SAIL boots up. (Hubnester)
* gives the player a SAIL when they select the default ship (for race or ship mods that don't give SAIL in thier Tier 1 ship) (Hubnester)



MECHS
----------------------
* Mechs now have more impact on the terrain around them. A mech on ground biomes will do a small amount of tile damage with each step. However, the farther they leap or fall the greater the impact of their weight becomes. Heavier mechs (those with higher protection) will increase the effect and damage. Mass is based on your various mech parts.

* Mechs can now simply...walk over enemies to damage them. The damage is not great, but if monsters get touch damage so do you, darnit!

* Leaping into the air and *stomping* on them will do a great deal of damage. The heavier your mech gets, the better your damage becomes.

更新于:2017 年 11 月 14 日 下午 1:18

restores missing spiderdroid. should correct wasteland related issues with that mob

更新于:2017 年 11 月 14 日 下午 12:06

adds salvage rewards to some quests in the BYOS tutorials and FU Tutorials. This should alleviate finding that first mech body due to salvage and limit it only to needing the required titanium.

fixed zerchesium weapons unlocking in the second tier armory rather than third.

更新于:2017 年 11 月 14 日 上午 7:33

Brute II mech body should properly layer

更新于:2017 年 11 月 14 日 上午 6:43

minor update:

perfect shelf now places on background
adjusted new mech torso recipes

更新于:2017 年 11 月 14 日 上午 5:23

* precursordevice1 added (retoid)
* tons of grammar corrections (jarinwhite)
* elder disruptor damage increased and projectile speed increased
* elder repeater description adjusted
* elder ripper projectile gained +30 knockback
* replaced annoying loot bag party horn sound with new sound
* -completely- reworked the Ion Rifle
* updated icon for precursormonitor (retoid)
* added tons of new weapon sounds
* corrected aegisalt dye color

* new Crank weapons (Sacre) can be looted from Wasteland npcs
* wasteland NPC loadouts altered and loot changed
* added 3 new microdungeons for wastelanddungeons set


BYOS (Hubnester)
--------------------------
* Changes the completion text and removes the completion cinematic for the FTL/Erchius Crystal quest if you are using BYOS. Also makes it so you need to give penguin pete 20 erchius crystals to complete the quest.
* FTL cinematic no longer plays for BYOS mode
* Adds the racialiser (makes BYOS look like another races version, adds a pet house (spawns a pet specified in the racialiser or a weasel by deafault) and some minor changes to the BYOS ship design. SAIL will automatically racialise your ship objects when it boots up if you choose the BYOS option.
* Reduces breaking time of hull panels to one third of the original time
* adds an alternate recipe that uses tungsten instead of titanium and can be made at the first level of wooden crafting table


MECHS
--------------------------
* new Falcon mech body and legs (Aimee)
* new Brute mech body
* new Aim Actuator part. This goes in a horn slot, but acts like an Augment for your mech. It will help stabilize long-range aiming with mech arms while equipped.
* rescoped the mech parts a bit: the "simple" starter mech parts are now effectively "tier 1".
* You can upgrade them at the mech crafting station to slightly improved versions from the start. You may need to pick up the existing parts to unlock theupgrades, though it should be okay from the start.
* basically, your starter mech will allow you to wander around on biomes reasonably well but exceptionally slowly and with very poor jump. Early-game mechs will , in this way, not invalidate early-game content. Early game mechs without upgraded parts are *barely* space-worthy, so take greater caution. Once you have a "Improved" booster and legs and a replacement Body you'll be just fine. Alternatively you also have the Brute, Falcon and Explorer bodies to choose from.
* reworked Explorer parts to fit in with the above change as well. They fit into t2/3 range now rather than 5/6
* some mech arms from FU have been rebalanced. The Devastator has been rebalanced to a much lower tier and its recipe adjusted. It no longer acts as a "best of class" mech weapon and should get people using more variety.
* the initial mech drill upgrade should be available without first needing to pick up the drill arm from your mech interface, so you'll know its available from the start.

更新于:2017 年 11 月 12 日 上午 8:39

* removes the Ship Component Crafting station from ordinary circulation for the time being. the station remains but does not currently unlock (see next)
* all crafted ship parts are now found in the Machining Table and its upgrades under the Vehicles tab. You have enough crafting stations to worry about for now.

* adds a new early-game tech to the Mama Poptop room that will auto-equip when located and tease Precursor content

* moved Erchius Crystal loot from the boss to the drill for FU new Build-A-Ship(BYOS)

* mech blueprints should properly unlock more than Explorer parts. Erroneous patch was not adding properly, resulting in a broken list on the t4 item specifically.


更新于:2017 年 11 月 11 日 下午 2:07

triangle jump *should* now properly appear/unlock

corrected a loot list issue

更新于:2017 年 11 月 11 日 上午 11:34

new FTL engine graphic (temporary) to separate it from Quantums

the Erchius Horror now drops erchius crystals on death for those that foolishly waste the initial shipment , should they neeed to reacquire them.