Starbound
Frackin' Universe
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Cập nhật: 4 Thg10 @ 7:33am

corrects the DL size. sorry!

Cập nhật: 4 Thg10 @ 6:26am

* Sweetscoop grows a bit slower
* Sweetscoop produce is worth 10 less food value, making it less OP to spam.
* Crank Rifle, along with the Breach guns, have lower energy cost per shot, to make them more appealing.
* Fixed spontaneous uprooting of submerged non-aquatic plants that are allowed to be underwater (Algae, Erithian Algae, Blister Pod, Meatvine and X'i Bulbs)
* Corrected the dialog from equipping the item in the head slot to the back slot during tutorials
* Xi produce seeds much faster, effectively doubling their previous output. This should drastically improve early game pace.

Space & Mechs
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* Repair Bay is worth using now since it heals 2% each tick instead of 2 health per tick.
* Space enemies now randomly drop the red or green batteries instead of green ones all the time.
* Red battery effectiveness increased slightly (so they're actually useful now)
* Green battery effectiveness nerfed slightly (they were too effective and trivialized mech fuel)

Erchius Mine
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* the room with the first Infected Miner now has the switch to open the door. No more having to go into the back barracks just to open a door to proceed.
* Challenge reward: You are now rewarded with a stash of loot (including a Erchius Buddy) for defeating the Erchius Horror without using the Lasers (or bypassing it entirely). Using the laser or the microphere bypass forfeits the bonus loot.

Bounty Hunting
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* New rewards for you to purchase from the peacekeeper shop: Box of Confiscated Guns, Box of Contraband Ore, and Illicit Research Data Disk.
Box of Confiscated Guns: Open to gain a random RNG ranged weapon, with high chance of Neo guns (Neo Pistol, Neo Uzi, Neo Tommygun, Neo Shotgun).
* Box of Contraband Ore: Open to gain a hodgepodge of ores. The ores are consistent with the 'Outlaw Asteroid Mine' Space mission.
* Illicit Research Data Disk: A new way to gain research from bounty hunting.
* Above rewards are Tier dependent. IE: You will gain more research from the Illicit Research purchased from the Tier 5 shop than you will from the Tier 2 one. The ore one has different ores (again, consistent with the space encounter.)
* All rewards are rarity-coded to avoid confusion.

Cập nhật: 30 Thg06 @ 8:29am

hotfix for an earlier derp

Cập nhật: 30 Thg06 @ 6:32am

* Revamped how the centrifuge code operates RNG, increasing randomness.
* Rock Crusher speed slightly increased from 0.75s to 0.5s
* Fixed confusing quest descriptions that were asking for Wooden Sifter (they meant regular Sifter)
* Description of Hylotl: removed incorrect statement that they regenerate under rain (they don't)
* for folks in countries with strict regulations, Cocanium has been renamed Narcotium.
* Cluster Bomb weapon ability damage output reduced by 20%
* Alters the description in the items 'Awful Offal Smoothie' and 'Bloody Booger Bread', so that the negative maximum health debuff's time is shown to the player in said item descriptions
* Minor performance optimization in power-related code.
* Farmbeast Harvester Turret now works on friendly Cottonbops
* Fixed typo in description of Chocolate Honey Cookies (it heals 100 hitpoints, not 1500).
* 'gravgen' object ID is now the gravity generator (which amplifies gravity), not a gravity normalizer. the sprite has been switched with the Anti Gravity Generator (it is now ORANGE)
* gravnorm, the Gravity Normalizer, is now its own object, with a new sprite. which has GREEN.
reintroduced Anti Gravity Generator, this one is BLUE.
* Corrected the animation setup for the above generators, making their animations stop when they are shut off.
* corrected original 2 recipes and introduced a new one. all 3 generators are in the engineering research tree.
* added a stat to disable 'cheat death' mechanic
* deprecated some status effects related to the ancient grav gen code
* removed some unnecessary sprites and frame files for grav generators.
* negativemiasma stat gone. status effect no longer negates pressure protection, and instead negates healing more thoroughly. weapons which previously used it now use healingpenalty3, which reduces most incoming healing by 30%
* corrected an issue in the Crit check code
* fixed backend code that was recently changed, that resulted in racial weapon bonuses not working
* added failsafe to MM utility: if a player swaps their MM to one that has wire/paint modes without having yet unlocked them the slots will now be activated. this prevents a softlock (caused by another portion of code) that otherwise required console commands to fix.

Cập nhật: 10 Thg05 @ 6:25am

* Added configurable multipliers that allow third-party mods to increase/decrease the passive Research gain and the research cost of nodes.
* added weapon assembly mod to includes.
* super tiny HP leech values are condensed to 1 second, instead of being spread out over leech duration
* sanguine set leech effects buffed to 5%, from 0.5%
* fixed a madness gain while AFK error
* x10 armor no longer has an empty color value as its default entry.
* The field generators of the microdungeons in Asteroid Fields and the asteroid layer of some planets now function once again.
* The sprite of the Lab Centrifuge will no longer visually shake whilst operating.
* The radio message on acquiring Salt now references Salt Water directly.
* Metallic Slabs will no longer turn invisible when painted.
* Thelusian generated names are no longer double-spaced.
* Fixed a typo in the species description of Hylotls.
* Removed On/Off Switch from batteries (it often caused players to accidentally disable the battery). Now both inputs can be used to transmit power, and the battery is never disabled.
* Milk now centrifuges into Butter, Cheese, Sugar (was: only Cheese).
* Fixed Cottonbops not growing/harvesting correctly.
* mastery system reworked to be patchable, allowing mod authors to add their own masteries.
* flail mastery: 50% of mastery value as stun chance. and a tiny bit of damage.
* stuns no longer require a crit to occur so now they can actually happen.
* fixed an error that could only happen if stuns were possible (which they are now)
* stuns still use a dirty hack to function and will probably not hit reliably, but the system has lots of config options now!
* removed override of vanilla's stun, in favor of an in-house pair of stun status effects.
* fixed breach blaster elemental type display: it is actually electric, not poison.
* Plasmic Disruption now reduces electric resistance instead of poison, and can be blocked by 60% poison resistance or by (Poison) Gas Immunity.
* Renamed the Poison status effect to Poisoned to reduce confusion.
* Renamed Mild Sulphuric Storm, Deadly Poison Gas, Extreme Chill and Extreme Heatwaves to Slight, Severe, Intense and Intense respectively to reduce confusion.

Cập nhật: 3 Thg03 @ 1:27pm

* removed arcana liqitem patches due to common complaints of crashing in the arcana server, caused by these patches.
* Novakid species description now tells that they glow in the dark.
* Salt Water can now be mixed with Organic Soup, Slime, Pus, Orange Grav-Liquid (result is the same as when mixing them with Water).
* Fixed Irradiated planet having its main biome as a possible subbiome.
* Removed unused buttons (Change Object Pet, Add Pet To List) from Pet Configuration in SAIL.
* Beam Pistols now benefit from bonuses to energy weapons.
* Fixed incorrect description of Liquid Condenser (it uses 15W, not 15J per action).
* Tenant quests no longer ask player to craft Water from Salt Water or Contaminated Water.
* Fixed unexpected behavior of Gurn Onion consumable (Heal in Light buff). Now it always heals if light>0.25 (even at night) and never heals if light<=0.25.
* Fixed Lab Directory not working if some item from another mod doesn't have an inventory item.
* Creating Matter Blocks and Red Sand by mixing liquids with painted tiles no longer causes crashes.

Cập nhật: 4 Thg01 @ 7:12pm

Inkling stat update should properly present itself now. My bad!

Cập nhật: 4 Thg01 @ 11:40am

* Tooltips of frames, queens and drones no longer show Mite Resistance.
* Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
* Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
* Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.
* Ore frames now distribute their ores properly
* Halved frequency of Frame consumption
* adds Octoling support and updates Inkling stats

Cập nhật: 4 Thg01 @ 11:14am

* Tooltips of frames, queens and drones no longer show Mite Resistance.
* Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
* Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
* Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.

Cập nhật: 3 Thg01 @ 10:44am

* Based on results of a recent survey, Mites will no longer exist as a problem for beekeepers.
* Mite Resistance is no longer set on Bees when breeding them.
* Antimite frames have been repurposed now that Mites are no longer a worry
* Zerchesium frames added. They increase Queen Breed Rate, Queen Lifespan and reduce Mutation chance
* Bugshell frames added. They improve production time and Drone Breed Rate.
* Carbon frames added. They drastically reduce Mutation Chance.
* Ore-based frames now produce 1d6 ore rather than 1d2.
* drone tougness now directly relates to death rate of drones
* Frames now gradually get used up, but should never reduce below 1. Stacks will grant improved stats.
* Farm animal egg value has been reduced now that they are more frequently produced
* corrected a problem with X'i 'Rad Bulb' objects poisoning them
* adds support for several liquids from arcana
* Fixed confusing text in Extraction Basics node
* Mentioned buff duration (400s) in description of Chewable Magnet consumable
* additional tiles have more complete descriptions
* Mechineki have a Hardcore respawn animation now
* Growing Trays now display current stage and current growth in their information display
* any output returned by status.stat will logically equate to true. revised xi check in madnessdata.lua to check if the stat is positive.
* fixed item loss on precision ore detector if ESC is used
* fix for food display on extra stats UI when food delta goes positive
* adds some missing platform configs
* Removed ship mass as a mechanic. Its impact was minimal and wasn't capable of working the way we wanted in the engine.
* The following blocks can now be painted: Bamboo, Brittle Metal, Frozen Wax Platform, Hellfire Bricks, Hellfire Stone, Plasteel Tile, Plasteel Wall, Red Wax Platform.
* Updated description on gas centrifuge and industrial centrifuge to let players know about their relative speed and efficiency.
* remove rare world breaking object from precursor underground
* hopefully fix that annoying bug with flyers swimming
* fix mistake with monster/npc fall damage
* remove forced gravity from lush biome surface dungeons (will now use world gravity)
* nerfed cattle feed harder
* made nailery edible to robots
* re-add direstone crushing
* Precursor biomes are no longer hidden in GPS if you have visited the Precursor mission.
* Elder biomes are no longer hidden in GPS if you have received the Cthulhu Statue quest.