Starbound
Frackin' Universe
1,295 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 2 Kas 2024 @ 8:54

Xi should no longer be killed by their own bulbs.

Güncelleme: 1 Kas 2024 @ 5:39

* Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.

* For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.

* The first time you use the Instafreud, you are informed of its function.

* internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.

* corrected various typos on descriptions

* the Armory can now sort by rarity

* added additional notices and micro-tutorials to the Science Outpost

* changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock

* Troughs give a radiomessage when first picked up

* Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.

* the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.

* Additionally, the Lab Centrifuage fullbright layer has been corrected.

* updates Lab Centrifuge icon

* Geology Tier nodes have new icons to make it clearer that they are tier progression nodes

* icons for Research Trees have been updated

* adds some Maple32 extraction recipes

* corrects some madness gain items to account for the new deterioration method

Güncelleme: 6 Eki 2024 @ 18:48

* Brands on Novakids now properly assigned hue
* fixed Callistan 'food rush' ability
* backend changes for Slows, AI stat tracking, and pathing
* fixed many non-functional Slow effects
* fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag.
* Phase Attack drain and damage gain rates increased
* Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16)
* Fixed outdated description of Novakid: they don't have increased energy on radioactive planets
* Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor)
* Reworded confusing completion text of Sifters tutorial quest
* In description of Small FTL Drive, mentioned that it can do STL travel too.
* Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery
* Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead.
* made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect.

Güncelleme: 2 Ağu 2024 @ 19:01

* adds Kirhosi BYOS template
* adds Fenerox BYOS template
* adds Kirhosi turret for ships
* adds Nightar BYOS template
* Advanced Liquid Sensor should properly function
* Kirhosi support tile should no longer turn invisible when dyed
* replaces erroneous scaling on the shadekin set
* Snarshing Table header no longer incorrectly refers to it as Esoteric Research
* elder altar no longer loses ingredients when it uninits or breaks
* fixed many weapons' element icons and added several missing status effect listings on descriptions.
* made many weapons have proper elemental inheritance on alts, and fixed many weapons' elements.
* fixed an image error
* several fist, staff and scythe weapon abilities were updated to inherit status effects and elemental type from the primary ability
* several melee weapons had their element type added so that they no longer did 'default' instead of their listed element
* added missing status effect information to a number of melee weapons.
* Save The Queen now properly deals poison damage. It now also applies bee stings and poison to targets hit.
* Golden Honey Blade still deals physical damage, but applies burning and beestings on the normal hits
* Golden Sea Scion now deals poison damage and applies poison.
* Wildfire now fires electric bullets instead of default damage. split bullets included. also, they all electrify.
* Graviton pistol - change element icon to cosmic
* Phaser final upgrade now updates description to list frostburn, element icon changes to cosmic
* Energy Lobber - now deals electric instead of poison
* corrected hellfireprojectile images to have correct frames file dimensions and image dimensions
* the Crusader's Set is now properly marked as a Melee set rather than Ranged
* Shoji Lattice now has a proper ID
* Floran Needler and Spike Launcher have had recipe edits.
* Renamed some fungal decorative objects
* added pus and poison effects to blister gun/pistol explosion projectiles rather than just the liquid spawning
* added pus effect to ocucannon projectile hits
* updates some fossil art
* adds new lilodon variants
* and lumoth variants!

Güncelleme: 4 Haz 2024 @ 5:54

* GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
* fixed a fringe case with routers hooked up to objects that havent finished init erroring
* ship level upgrade quests autofail if shiplevel is zero. (BYOS)
* corrected magnet grip 1/2 item icons
* Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
* imperial cup description will no longer claim the cup is made of wood.
* fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
* in addition, you can now change direction while firing.
* RNG submachine gun accuracy reduced, and DPS increased
* Puncturer magazine size has been corrected
* added ship-only grabber with massive range, no storage and a physics region. very performant even with 10k items.

Güncelleme: 1 May 2024 @ 5:48

* liquid lib serialization fix - stops compressed liquids being lost.
* fixed adult shadowtop missing camo effect due to missed changes
* forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
* hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
* minor optimization and bugfixing in several jump techs
* removed redundant/dead code in 2 jump tech scripts
* hopefully made battery scan text a bit more clear
* increased battery low power threshold to 10% (from 1%)
* strange seas now use their own config file
* removed some commented out modifyresource calls (for my sanity)
* augment regen now uses healthRegen and healingBonus implementation
* unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
* glitchtop energy break effect is now a bit more performant.
* adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
* Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
* Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
* Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
* Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
* Fixed missing level header in vanilla bow tooltip.

Güncelleme: 2 Nis 2024 @ 18:47

corrects Meckineki race circular dependency issue

Güncelleme: 2 Nis 2024 @ 5:26

corrects a crash issue on the Adult Shadowtop Camoflage broken in the update

Güncelleme: 1 Nis 2024 @ 20:28

Güncelleme: 12 Şub 2024 @ 4:17

corrects a small derp in the Energywood furnitures