Starbound

Starbound

Frackin' Universe
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更新:2016 年 10 月 30 日 @ 下午 4:28

### 4.20.4

* added new miniboss: Apex Super Mutant
* it has been added to a couple microdungeons and dungeons. Nothing more. Rare chance encounter.
* has unique loot (new)

* added new miniboss: Gorgolith. They spawn only on Proto worlds, and only rarely.

* added Shadow Bat mob
* added Shadow Golem mob
* reactivated Flesh Reapers with a few tweaks
* War Bot has been tweaked a fair bit

* added Icarus, Fallen and Fire angel wings. Each provides in-air bonuses and stops fall damage. The Fire Angel set also protects from Deadly Heat

* Prisilite rarity color changed from Legendary to Uncommon

* added new augments: Feeding I, II and III. These will increase your total maximum food value. This will adjust your time to starve quite a bit, nearly doubling the time at Feeding III. (each tier adds an additional 20 food to your total)

* hi tech lamps are a proper light source now

* you can now craft teleporter cores (unlock with graphene)

* teleporter cores are now used in several recipes

* teleporters are now craftable in the Matter Assembler

* two -new- teleporters added

* more bow rebalancing

* corrected path for muzzleflash in the flyer animation files

* new secondary type of Contaminated Water: Sludge


******************* all FU quests at the outpost have been replaced with crafting quests for all sorts of things. The old ones were redundant with the recent change to on-the-go style based on what you craft. ************************************

更新:2016 年 10 月 26 日 @ 上午 6:17

forgot to include the hellfire bow tweaks.

更新:2016 年 10 月 25 日 @ 下午 8:55

### 4.20.2 final

* zerchesium now appears in a few more places (with lower incidence than its core sources, mountainous and asteroids)

* a couple new techs, and tech related changes:
* Distortion Sphere II - Now drops bombs with the [down] key
* Phase Sprint - Increased sprint speed, and gives invul while running
* Phase Grip - Magnet Grip upgrade. Provides added defense and mobility
* armor sphere now has bombs, much like the Distortion Sphere II

* Particle weapons can now harvest blocks

* fu techs should now all have icons of their own

* added Mad Scientist outfit

* mining explosives should properly chain-explode

* acid augment should no longer cause error

* new underground biome : Ruins

* mantizichest now creates the correct item when crafted

* added some new weapons

* added some long forgotten assets into some biome dividing layers

* added some wands for lower tiers to enable FR bonuses earlier for those races with wand specials.

* tesla staff is now tesla wand, and is 1-handed

* added unused Chainsaw asset from vanilla as an unlockable. It will fell trees MUCH faster than your MM. Tungsten tier.

* added in Hand Hoe, a one-handed x2 speed variant of the hoe

* added glow to melee weapons that still needed it

* rebalanced some bows, and changed up their function. You'll have fun playing with the changes, I promise!

* added Crystal Light

* added another storage option. unlock with adv. plastic

* another new scenery piece in the Frozen Wastes

* changed up penumbra world parallax with new art assets (Work in progress)

* adjusted frequency of elder cultist microdungeon spawns on dark atropus biomes

更新:2016 年 10 月 23 日 @ 下午 2:12

version change 4.20.2

also, mantizidrapedchest should creat the correct item now

更新:2016 年 10 月 23 日 @ 下午 1:53

* zerchesium now appears in a few more places (with lower incidence than its core sources, mountainous and asteroids)

* a couple new techs, and tech related changes:
* Distortion Sphere II - Now drops bombs with the [down] key
* Phase Sprint - Increased sprint speed, and gives invul while running
* Phase Grip - Magnet Grip upgrade. Provides added defense and mobility
* armor sphere now has bombs, much like the Distortion Sphere II

* Particle weapons can now harvest blocks

* fu techs should now all have icons of their own

* added Mad Scientist outfit

* mining explosives should properly chain-explode

* fixed an acid augment issue

更新:2016 年 10 月 21 日 @ 下午 5:26

### 4.20.2
* spears now function as vanilla ones do. tracked down why they were being different. voila
* metallic spear changed to electric damage type. its alt now functions.
* Tek Spear damage increased
* shield values tinkered with a little bit
* added missing itemdescription for crafting menus with the new shield UI. They should now give info when crafting too.
* fixed new adv. xenolab not triggering the xenolab quest
* changed recipes for some t6 armors to incorporate more logical advanced alloy in place of mutavisk
* lowered health regen values on shields that incorporate it, as they were far too effective. This will take a bit to fine-tune. Please report findings on shield regen (it only regens when you hold your shield up, by the way)
* fixed a typo on asteroids causing a bad spawn to warp-to-ship

更新:2016 年 10 月 20 日 @ 下午 12:45

### 4.20.1
* spears now function as vanilla ones do. tracked down why they were being different. voila
* metallic spear changed to electric damage type. its alt now functions.
* Tek Spear damage increased
* shield values tinkered with a little bit
* added missing itemdescription for crafting menus with the new shield UI. They should now give info when crafting too.
* fixed new adv. xenolab not triggering the xenolab quest
* changed recipes for some t6 armors to incorporate more logical advanced alloy in place of mutavisk
* added Aqua Shield

更新:2016 年 10 月 19 日 @ 下午 6:26

* added "horror" monster (edited from Imperitus's original)
* horror now spawns in Elder underground biome

* changed up Valkyrie armor , and gave it a set bonus

* all FU shields now use shield2.lua. This enables me to add various abilities to shields, giving them a *vastly* increased utility. You'll now see immunities, health bonuses and other such effects on shields! The bonuses given will be listed on the shield tooltip. FR also includes this change.

* added several new shields (atropus, tritanium, gladiator, shadow, leather)

* shield values have been adjusted substantially. They were simply far, far too good. They now have levels applied in order to better scale their protective ability.

* Liq. Metallic Hydrogen is no longer mislabelled as Aether

* Borrowing from Uniden's mod (since running both could be a compatibility issue) I've made asteroid gravity either completely non-existent or exceptionally low.

* added new system names

* adjusted some Alloy recipes to use slightly higher tier materials

* modified FU shield tooltips to incorporate a great deal more data for players. You'll approve.

https://images-ext-1.discordapp.net/.eJwFwUsOwiAUAMC7cABeeR-o3VGUexBCaqO0psDKeHdnvmpcb7WoZ--fBWCvaStNp1eqadetl1RHK1c-j16OrvNZYWwZkNmZydJESOzIkYXofZz5xg8JSBI4ENrV3F1A8eJMmC1SlFVA_f6GnyGK.y8q7Y82ixRTJuMbh9Ge62O_TC9E


* added Quarterstaffs from IHart

* added Snub-Nosed guns from IHart

更新:2016 年 10 月 19 日 @ 上午 9:54

unbroke a broken asteroid change

更新:2016 年 10 月 19 日 @ 上午 9:14

* Liq. Metallic Hydrogen is no longer mislabelled as Aether

* Borrowing from Uniden's mod (since running both could be a compatibility issue) I've made asteroid gravity either completely non-existent or exceptionally low.

* added new system names

* adjusted some Alloy recipes to use slightly higher tier materials

* Shadow Shield and Gladiator Shield have the proper names, not Blister Shield on both. My bad.