Starbound
Frackin' Universe
Se afișează 751-760 din 1,295 intrări
< 1 ... 74  75  76  77  78 ... 130 >
Actualizare: 13 iul. 2017 @ 12:24

* fixes lab directory

* xeno station moved to a config file like the extractor and centrifuge

* a fix for all further generated ocean biomes. While FU didn't directly cause the weird tree issue, it was due in part to the new large planet sizes. So I have removed some limiting done in vanilla, instead. This should allow oceans to generate properly, if a bit less flat underwater.

Actualizare: 12 iul. 2017 @ 21:13

minor fixes: solarium and diamond katanas should properly work/display

Actualizare: 12 iul. 2017 @ 20:00



This update ends the 5.3.9 cycle, and begins the 5.4 series for FU. Thanks for stickiing around for all the new features!


* Extractor and Centrifuge recipes have been moved to an external config file so other mods can easily make themselves compatible should they desire

* new Katana: Diamond, Densinium, Pyreite, Irradium, Solarium
* katanas are more katana-y (you'll see...)

* quarterstaves should do the appropriate damage type when generated as element types
* quarterstaff damageAreas adjusted

Actualizare: 11 iul. 2017 @ 20:40

Bugs
------------------------------------
* miscategorized weapon displays corrected
* you no longer need cryonic extract to make snowberry
* well code adjustments (cat2002)
* PGI in chests fixed (The Observer)


New
-------------------------------------
* apiaries now function on space stations at all hours
* Microparticle Brush, a new top-of-the-line excavation tool for you fossil hunters!
* three new mech arms (unlocked with Adv. Circuit) (Vinnie/Omega)
* burrowers should be more properly spread around, relocated to appropriate biomes, etc. You'll also find some new breeds! (Monijir)

Combat
-----------------------------------
* When using shields, if you are below 20% Energy and your shield breaks you have a roughly 50% chance to become stunned. When not below 20% energy, there is a 1% chance for this to happen. This should balance out the recent shield changes.

* Crits now apply a simple , slight red flash rather than a bright orange "Crit+" notice. Much less obvious, but that's the point. The damage numbers are cue enough.

* Hammers, Greataxes and Quarterstaves can now have stun modifiers applied in their item files.

* quietus katana dropped to 6-hit combo from 8


Cosmic Crucible Upgrading
--------------------------------------
* you should now be able to properly upgrade all katanas in the Cosmic Crucible

* upgraded shields now increase their Shield Bash chances as well as their Shield Bash knockback distance

* upgraded hammers, greataxes and quarterstaves now increase their Stun chance when scoring crits



Burrowers
-----------------
* added densinium burrower
* tweaked burrower resistances across the board

Actualizare: 9 iul. 2017 @ 19:59

should fix ranged weapons

Actualizare: 9 iul. 2017 @ 18:45

crit-ical update:

* when scoring a crit with a Hammer, Greataxe or Quarterstaff you have a 1% chance to stun the opponent momentarily. This makes them a more viable weapon choice. Furthermore, some hammers will have increased chance to stun, and soon some armors and equipment will, too!

* corrected the Samurai set bonus

* buffs changed for brewed coffee

* New mobs: Frostop and Firetop. Should be fairly obvious as to the sorts of places they might live.

* critical fix: some math errors on crits that were causing some ansty side-effects (to the benefit of players.) you'll see a *lot* less frequent crits now, more inline with their intended rate (finally!)

Actualizare: 9 iul. 2017 @ 11:15

* slush tile effect now gets resistsed by immunity to ice slipping, rather than its own immunity.

* xax wing now grants immunity to Grav Rain (in addition to its levitation buff)

* corrected an error where vorit was missing a note that it also provided oxygen.

* moar weapon collections! (shadow_absorber)

Shields - New Ability
-----------------
* All shields now have a chance to "shield bash". This stat varies from shield to shield. FR races will get bonuses or penalties to this value, if you also use that mod.
* When you have 50% or greater energy, you have a chance to knock back the enemy and do a small amount of damage [ (health / 50) + (energy / 50) ] .
* When you execute a Perfect Block your chance at a shield bash doubles, your knockback distance increases and your bashes have a small chance to Stun the enemy.

Actualizare: 8 iul. 2017 @ 20:18

- Monsters gained a bit more health per tier to scale better with player damage dealt, and to make crits more valuable

- shields are more effective per tier

- fixed a bug with samurai armor

Actualizare: 8 iul. 2017 @ 17:10

5.3.9 cycle begins


* new weapon type: Katana
* added Iron, Tungsten, Titanium, Durasteel, Zerchesium, Coral, Lunari, Isogen, Quietus and Adv. Alloy Katanas.
More coming! We'll have to hone the balance for this new weapon type as we go, especially since it is so specifically attuned to Hylotl when paired with FrackinRaces. (timothywiggins and me)

* Samurai and Gishinanki suit are more katana-themed

* added Zerchesium Greataxe (timothywiggins)
* added Zerchesium Shortspear (timothywiggins)

* Wells and Water Pumps should now interface with the ITD and be a little nicer to use (cat2002)

* new challenge dungeon: Shooting Gallery! (The Observer)

Actualizare: 7 iul. 2017 @ 16:40

* corrected wolf,shadowhound, bear and horse collisions (thanks to the1realdeadpool )

* added a unique , rare crewmember to the central questlines

* corrected a few weapon abilities from correctly spawning on RNG weapons (shadow_absorber)

* corrected some particleEffect offsets on weapons (tamamo)

* added some easter eggs to a couple of dungeons.

* you should now finally be able to fish on the FU sea biomes. no special fish yet, but you can catch vanilla varieties.