Starbound

Starbound

Frackin' Universe
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Pembaruan: 2 Jan 2018 @ 11:46am

experiment: changed impact explosion on crystal shotgun to attempt and correct the MP crash bug


* corrected Ansible power use demanding 3k power. Don't ask.

Pembaruan: 2 Jan 2018 @ 6:41am

* corrected harpoon gun fire sound
* chordata set properly gives immunity to Insanity
* Chromatic Scythe should be properly fullbright
* chromatic shortspear should be properly aligned on the fullbright layer
* kelp axe appears in proper crafting category within the armory
* prismatic chakram shuld appear rather than a duplicate Bone Spur
* Telebrium Longsword now displays as such, rather than as Broadsword
* Mama Poptop is tougher, with more armor , damage and some changes to her behaviors
* made some spawn changes to the Mama Poptop lair dungeon
* added new music for the Mama Poptop dungeon
* adjusted recipe for Giant Scented Apiary to use Golden Wood
* Decker's Armor now properly requires Hunter armor to upgrade
* Decker's armor no longer erroneously displays as upgradeable
* Elder greaves show up in the collection as Elder Greaves
* upgraded Fang Shaman armor no longer displays as Common and is properly set to tier 5
* Bee Keeper's armor should now upgrade in the Crucible, and its stats have been slightly modified. It still does not count as a set-bonus set, however, as its primary intent is solely for beekeeping.
* Inferno armor no longer erroneously claims to be upgradeable



Pembaruan: 23 Des 2017 @ 8:33pm

* Swashbuckler armor crafting requirements increased

* fixes a small issue in the Mama Poptop dungeon preventing easy travel through a secret entrance

* mech Laser arm damage increased (both basic and upgraded models should receive this increase)

* spiderwalker3 no longer attempts to load an invalid collection entry

* ixodoom blade now has proper projectile for its alt fire

* Bouncing Orbitals damage has been halved (yes really). It was *too* absurdly good. 50% may be too extreme, but initial QQ about the issue will be ignored,since 50% is a *significant* nerf and I am well aware your "favorite" weapon suffers for it. Once we've had some time to adjust *then* we can judge.

Pembaruan: 21 Des 2017 @ 1:58pm

* mech flak cannon and its upgrade have higher damage (from 1.5 to 2.2). This should make the basic flak do roughly 30 damage, with the upgrade doing an additional 10 per hit.

* trying out Research for upgraded mech part recipes

Pembaruan: 21 Des 2017 @ 9:41am

* mech damage formula has been reworked, and damage for all mech arms altered to suit. Most things will do much higher base damage, at the expense of less bonus applied for mech parts (body, legs, boosters).

* Anvil mech arms and bodies should now properly gain the modifiers from FU

* focusing crystal recipe adjusted

* racializer support added for some more races (Hubnester)

* fixes a typo in wells (DXGrangerDX)

Pembaruan: 21 Des 2017 @ 9:23am

* mech damage formula has been reworked, and damage for all mech arms altered to suit. Most things will do much higher base damage, at the expense of less bonus applied for mech parts (body, legs, boosters).

* Anvil mech arms and bodies should now properly gain the modifiers from FU

* focusing crystal recipe adjusted

Pembaruan: 20 Des 2017 @ 2:19pm

* corrects a typo in the Janitor file (DXGrangerDX)
* adjusts power flow via batteries, correcting a bug (cat2002)
* Fixes ship pets being interactable again (Hubnester)

* adds support for Anvil mech mod to FU

We also have a NPC space-station overhaul in the works. If you want to test it and provide feedback head on over to the discord server (https://discord.gg/EQQhf75) and download the pak file from the #space-station-revamp channel.

Pembaruan: 19 Des 2017 @ 8:36am

DUNGEONS
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* Mama Poptop has been moved to her own instance, rather than within the Natural Caves dungeon. This will allow me to do some more interesting things later on. You can access this instance from the "boss" room of the Natural Caves dungeon, where the Precursor "Dodge" tech was previously located (top right corner). This will allow me to add in tutorials in a fashion that can be played.

OTHER
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* FU Fire Fluffalos somehow went missing. i have corrected this oversight and re-added them. They should once more hatch in incubators.

* Elder Asteroid horror spawns increased

Pembaruan: 18 Des 2017 @ 8:48am

MECHS
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* Brute , Explorer and Falcon starter bodies have halved interface chip requirements, which should solve early-game mech body woes.
* Stock mech legs no longer require salvage

GEAR
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* Carvelle rifle: Crit reduced by 50%. Damage slightly reduced and its alt changed to no longer use a piercing, homing projectile. Its primary fire remains unchanged.

* Nomad rifle primarry damage increased

* Bio-ooze gun is properly labelled as two-handed

* tons of resource price adjustments (zimberzimber)

* bear armor recipe corrected

STATIONS
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* Increasing the amount of items in an ITD's item filter will cause it to only send items in multiples of that amount. The first filter to match with the item (from left to right) will apply.

Note that at the current time "overflow" items ignore this restriction (sending 10 items into a 993 stack with 2 set as the multiple will fill the stack to 1000 and leave 3 items).

This feature is especially useful for automating blast furnaces or extractors to eliminate clogging. (Lucca)


OTHER
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* Should fix the empty bucket inventory issue (comments out the item tag since that seems to be what's causing the issue) (Hubnester)

* 3 state cycler is now configurable and has some icons by Zenth (Kherae, Zenth)

Pembaruan: 14 Des 2017 @ 6:11pm

* simplified recipes for chipsets (yerrin)
* transferUtil adjustments (Kherae)
* fixed siliconboard not unlocking recipes