Starbound

Starbound

Frackin' Universe
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Pembaruan: 30 Sep 2016 @ 6:07pm

Adjustments:

tech cards now have a new category (trophy)

techs now have their own tab on the Nanofabricator

Pembaruan: 30 Sep 2016 @ 6:01am

4.19.2

* minor adjustments to lab microdungeons to incorporate altered station sizes
* added new Servitor Drone monster to Wastelands. They take a serious beating.
* added new miniboss. Not yet enabled.
* added tags to bees resource items (reagent) so they appear where they should be
* some minor tweaks and adjustments
* fixed some object positions in the shoggoth dungeon
* fixed bees! food data
* added quests and items for all FU techs and got them integrated into progression
* tethersnap now properly unlocks (graphene)

Currently testing new tech unlocks. You'll find them in the nanofab under the AUGMENTS tab for now

Pembaruan: 27 Sep 2016 @ 7:53pm

* All fu plant produce, save for a select few (one, actually, sweetscoop), is now stackable and doesn't rot. This also removes the requirement on being hungry to use them. This makes *all* FU produce more viable and useful as it used to be (especially the healing ones)

* new grappling hook: Tether Snap. Use with caution, or you'll end up killing yourself. That's a promise.

* chitin damage bonus fixed. Removed it from the set bonus and applied to only the chest piece.

* added Starspawn Acolyte miniboss. You'll find him in the Frozen Wastes temple.

* added Shock Jelly to Tidewater planets

Pembaruan: 26 Sep 2016 @ 7:57pm

### 4.18.3
* applied Set Bonus to Chitin Armor.
* added new Hopper monster
* adjusted Cloud subbiome spawns
* pus immunity should properly function
* Sting Needler is no longer displaying as two handed for its animations

Pembaruan: 26 Sep 2016 @ 4:41am

4.18.2

Sweetscoop (wild) now properly drops (non-wild) sweetscoop seeds

Fixed Gryphon recipe error asking for PGIs rather than densiniumbars

Tidewater is, as far as I can see, fixed. (Fingers crossed!)

All armors in FU now use the proper tooltip.

Added some new pet-exclusive foods for sale at TerraMart. Eating them if you aren't a pet will make you sick.

Text fixes for typos, etc

Nova X10 tooltip no longer reads as "thorns"

new Mountainous biome parallax

Pembaruan: 25 Sep 2016 @ 6:55am

testing a probable fix for the Tidewater bug. Let me know if it worked. So far, so good on 3 new tidewaters for me.

This will not affect *existing* tidewaters. Only newly generated ones.

Pembaruan: 25 Sep 2016 @ 5:41am

corrects Gryphon frame 1 and 2 positions

fixes a bug with crates3 microdungeon causing a warp-to-ship due to typo in loot template



we're still working on tidewaters. We now know it only happens on some, and then, seemingly without a reason thus far. Swapping to to normal water made no difference. Now we need to start ruling out individual sub-biomes.

Pembaruan: 24 Sep 2016 @ 6:36pm

### 4.18.1

* corrected Gene Sequencer UI

* corrected Power Station UI

* Three Flyer vehicles completed and activated. Power Core and Nuclear Core will unlock them , respectively. You'll need a ton of resources, though.

Flyer 1: Reaver (guns)
Flyer 2: Sentinel (rockets)
Flyer 3: Gryphon (lasers)

* fix for battery --> battery power drain

* power no longer goes to filled batteries

* fleshleech graphic completely replaced

* fixed a typo in the cockpit planet descriptions

* Insanity status now has its own icon

* more deathbot/sentry robot changes

Pembaruan: 24 Sep 2016 @ 4:43am

adjustments to the gene sequencer to suit the new UI

Pembaruan: 23 Sep 2016 @ 8:12pm

4.18.0

Nerfed the living hell out of the proto bow. It behaves about what I intended for it to be now. Essentially you still get the blobs but no liquid and you lose the equal-damage secondary explosion. It is no longer the OP god of all bows.

Removed headcrab and caterpillar from circulation. They were busted and didn't fit in anyhow. We'll be making more monsters instead to replace them :)

Mechspiders got updated to the new format, and are no longer 1.5 times larger. Their projectiles should keep you on your toes, too.

Fixed and changed Shadowtops. They now have their own sounds and whistle, and a different attack set.

Mushroom now unlocks shockshroom, rather than mushroom seeds (which dont drop). You can now access that entire branch of plants.

Fixed and changed Spider Walkers. They are now variants of triplods

Hailstrike got a just-because upgrade to its rebound projectiles

Hailstrike has a tougher recipe to suit its awesome status

Mini-rocket launchers touched up some more. NOW they are AWESOME. They also have adjusted recipes and new tiers.

Type-S Survival Pack appears in the MA where it belongs

Imperius Minigun damage scaling corrected

Adjusted Collections UI for FU elder paintings

Re-added rangedAimTime fix for NPCs. This should make their ranged attacks more lethal and less likely to consistently miss you, since they properly aim before attempting to fire.

NPCs will track you further

Adjusted a couple NPC loadouts.

Wild algae seeds are planted more commonly on Fungal and Bog biomes (from 35% to 55% on bog, from 0 to 50% on fungal)

X10 shield appears in the shields tab

Reworked sprite for Doom Spirit

Elder cage graphics updated


NEW UI:

New crafting interface added for FU crafting stations. More will be coming in the pipe as I get time to work on them.