Starbound

Starbound

Frackin' Universe
Ergebnisse 761–770 von 1,295
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Update: 6. Jul. 2017 um 15:59

* particle blade no longer erroneously claims that it can destroy blocks
* primitive shortsword should appear in the C menu as intended
* Wooden Crossbow damage increased x2
* Wooden Crossbow UI should properly display on the crafting menu
* fixed quarterstaff "cant find blah /default" error
* slightly lowered quarterstaff idle frame so the staff rests on the ground
* fixed protostims so they no longer cause crashes
* Magma slime sounds corrected (PParrot)
* Radien NPCs have more variety (Moonlit Comet)
* relocated Corruption Pump to the Bow collection (shadow_absorber)
* more Weapons collections! (shadow_absorber)

Update: 6. Jul. 2017 um 9:22

Gear
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* reworked Quarterstaves. They're no longer worthless.
* Densinium Chest should no longer show any skin (IkkyKrrk)
* Mad Scientist arm missing pixels corrected (IkkyKrrk)
* new Zerchesium weapon sprites (TimothyWiggins)
* new Stone weapon types and resprited stone weapon graphics from older models (TimothyWiggins)
* added Wooden Crossbow
* New EPP: Repulsor Field. Provides 20% Physical and 20% Fire resistance, but increases weakness to Cosmic damage. (TimothyWiggins)
* rewrote magnorbs scripts (Tamamo89)
* new sprite for nitrogen pistol (Jzpelaez)
* new sprite for Wave Gun (Jzpelaez)


Crew
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* Collector crew are more expensive. Too powerful!


Other
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* coffee brewing added (PParrot)
* added Crossbow collection and Bow collection (shadow_absorber). one recipe needs to be addressed, which is lacking when it should be present. will add this soon.
* some evil knight NPCs will have crossbows


Bugs
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* Bee Guys should properly unlock their contract when obtained in the bees questline
* Flutter Jump should properly be listed as such on the crafting menu, rather than displaying as Power Jump II

Update: 2. Jul. 2017 um 19:20

fixes chef crewmates

Update: 2. Jul. 2017 um 17:49

Gear
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* Isogen armor gains +5% Crit Chance when using Isogen weapons
* Isogen description now explicitly mentions its Liquid Nitrogen immunity to avoid confusion.


Bugs
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* heavily reduced Heavy War Drone spawn rate. Hopefully this stops absurd death-swarms of crazy killer robots (potentially even on already-spawned worlds).
* fixed an erroneous entry in the tech collection causing a crash (blinkdash2)
* corrected some string/value issues with the recent pack update. PGIs should clear up

Update: 2. Jul. 2017 um 12:38

rainbow cape fix

Update: 2. Jul. 2017 um 12:03

Dungeons
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* Added a new starship-themed dungeon (The Observer)


Races
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* Peglaci are now a non-player race within FU.
* Faleni are now a non-player race within FU


Techs
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* microspheres now have a small amount of jump power (except the spider sphere)
* most distortion spheres now have a bit more water mobility and can bounce/float slightly
* Spider Microsphere now handles corner collision more accurately, allowing it to be used with much less issue.
* tech "Power Jump II" changed to "Flutter Jump" and gained a bit of extra utility.
* enabled Flutter Jump II and Flutter Jump III

Gear
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* every Vanilla backpack now offers an ability, making every single one have a niche purpose
* since it can interface with the ITD, I've re-enabled the Incinerator so you can target specific items for deletion
* Queen Armor has a proper set bonus. This suit is now *dreadfully* effective with bee-specific weapons.
* Queen Stinger crit rate increased


Bugs
------------------------
* fixed some set descriptions for armors (gabriellett)
* fixed a small precursor microdungeon issue
* tamed Magma Beasts should be less wonky
* corrected dozens of mis-routed monster sounds after the recent sound file move

Update: 1. Jul. 2017 um 5:19

* Peglaci are now a non-player race within FU.
* Faleni are now a non-player race within FU

* microspheres now have a small amount of jump power (except the spider sphere)
* most distortion spheres now have a bit more water mobility and can bounce/float slightly

* fixed a small precursor microdungeon issue

Update: 30. Jun. 2017 um 10:54

spider microsphere collision properly functions, allowing you to navigate tight tunnels

Update: 30. Jun. 2017 um 10:32

removed an errant file i missed causing some issues

Update: 30. Jun. 2017 um 10:08

* more new crew hidden among questlines as unlocks, and others have been corrected
* Kevins questlines should now reward a couple new crew types.
* Thelusian crew should no longer generate with a name of "???", likewise for other non-playable races that did.
* Collector crew now function properly, using a custom gun type that launches capture pods


Vanilla change:
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In the Avian mission, there is a secret area with a sarcophagus that is a bit...special. You can interact with it now for a slightly different result.