Starbound
Frackin' Universe
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Mis à jour le : 4 aout 2016 à 11h14

removed furaceeffect reliance to help phase FR and FU apart.

Mis à jour le : 3 aout 2016 à 13h51

removes fubandit8 microdungeon due to file issues. It should no longer cause problems going forward. Existing samples will still retain their problems , however.

Mis à jour le : 3 aout 2016 à 12h49

removes an exploit with the FU codexes in the outpost/crafting menu

minor tweaks to a few things

full removal of avaliwell (not sure if this was added earlier or not)

removal of dead loot list from a microdungeon causing warp-to-ship

Mis à jour le : 3 aout 2016 à 8h32

fixes some merchant-related issues with pre-1.0 merchants causing insufferable slowdown when they spawn on FU biomes. Should no longer occur, I hope.

removes remaining spawns for platinum

Mis à jour le : 3 aout 2016 à 7h26

hopefully stamped out the avaliwell microdungeon error

*drastically* reduced seed drop rates for most FU plants. They are roughly a 50% drop rate, rather than 100% for most plants.


*drastically* increased most plant growth times to be more in-line (though faster in general) with vanilla farming. I kept them a bit faster because no one wants to wait TOO long. Some plants, however, will take a while. You'll find Neuropod, Floralyt, Hale and other similar plants taking the longest of the bunch.

Mis à jour le : 3 aout 2016 à 7h24

Mis à jour le : 2 aout 2016 à 20h29

insanity is corrected, and functions as intended.

It now does miniscule DoT as always, and the - armor buff it always did (but reduced from previous value of 10)...but in addition to this you suffer a further -defense buff every 5 seconds. Over time this stacks up, making even the most well protected adventurer uselessly vulnerable.

Mis à jour le : 2 aout 2016 à 14h26

reduced all but leather, meat and other basic materials from monster hunting drops. FU resources such as genetic material are far less common now, allowing you to stockpile meat and leather effectively again.

fixed a number of small microdungeon issues

added several new microdungeon quests to provide unlocks for FU techs

Mis à jour le : 2 aout 2016 à 8h59

cobblestone variants and glass variants should again be craftable into alternatives. This will happen (for the time being) in the crafting furnace "ingredients" section until I have time to get a better method worked in.

Mis à jour le : 2 aout 2016 à 7h05

heaps of minor microdungeon edits

added several new quest NPCs found in FU microdungeons no various biomes. These will reward you with more tech variants. I'll likely be moving the other tech quests to microdungeons eventually.