Starbound

Starbound

Frackin' Universe
Näytetään 871–880 / 1,295
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Päivitys: 20.3.2017 klo 13.26

Pyre Vulcan is a more compelling weapon choice

Elder armor minion spawn fixed

Päivitys: 20.3.2017 klo 10.50

* moved most armors from FU located at the Anvil to the Armory. This should make things easier, as now its only Clothing Wheel/Armory to worry about for FU armors, rather than 3 other places. There are still some more to move over, though.

* Nomad armor is now found in the Armory rather than the Clothing Wheel.

* swapped most armor tooltips that were found in the Anvil, since now they can have larger ones with more room on the Armory! yay!

* one of the raptor eggs was hatching in 20 seconds through the incubator, rather than 1200. fixed.

* Harvester Beamgun upgrade recipes should now properly unlock

* testing new Protection related scaling to stop 100 protection making you indestructible.

* Pyre Vulcan got a damage buff and requires less energy (thanks, DarthMuffin)

* Corrupted armor now randomly spews out insanity causing eyeballs. These are uncontrolled and totally at random, but do damage and insanity debuff to targets

* new weather effects should no longer display messages when on your ship

* Azun Robes corrected and should now function properly

Päivitys: 19.3.2017 klo 18.47

* nerfed several armors Crit Chance bonuses, especially those at lower tiers, as they were essentially making you super-powered too early.

* Ultramesh properly applies Insanity immunity and Pressure immunity

* additional tweaks to weather effects on biomes for immersion. i still need to add ship detection, which is easy enough to do. Simply forgot :)

* greg

* Sanguine armor displays its proper ability fields

* Energy Lobber got a new *super* useful secondary. Seriously. It's really damned useful. Really a lot. For real. Use it. You'll see.

* moved most t1 armors from FU from the Anvil to the Armory. This should make things easier, as now its only Clothing Wheel/Armory to worry about for FU armors, rather than 3 other places.

* Nomad armor is now found in the Armory rather than the Clothing Wheel.

* swapped most armor tooltips that were found in the Anvil, since now they can have larger ones with more room on the Armory! yay!

* one of the raptor eggs was hatching in 20 seconds through the incubator, rather than 1200. fixed.

* Harvester Beamgun upgrade recipes should now properly unlock

* testing new Protection related scaling to stop 100 protection making you indestructible.

Päivitys: 18.3.2017 klo 21.01

* nerfed Underworld armor crit bonus to more reasonable limits for the weapon types supported. Paired with FR and a Novakid, it made you effectively a God at tier 1.

* additional tweaks to weather effects on biomes for immersion. i still need to add ship detection, which is easy enough to do. Simply forgot :)

* greg

* Sanguine armor displays its proper ability fields

* Energy Lobber got a new *super* useful secondary. Seriously. It's really damned useful. Really a lot.

Päivitys: 18.3.2017 klo 12.59

This should correct the remaining sets of armor having issues loading their effects.

Päivitys: 18.3.2017 klo 10.26

corrects a timer issue on desert heat effect preventing it from actually affecting anyone. It now works as intended.

Florans using FR, don't giggle. It'll affect you too, regardless of your regen.

Päivitys: 18.3.2017 klo 6.57

* removed log check for aether effect, as it seems to be working as intended.

* immunity should prevent spam of messages from biome weather

* hailstrike secondary and tertiary projectiles (from primary attack) all deliver cosmic damage, rather than cosmic and physical

* fixed Blister Armor status effect, as it was missing the dreaded comma.

* Chitin armor set bonus properly applies

* isogen, pyreite and xithricite set bonuses should properly activate

* sulphuric biomes are properly airless

* light priest chest no longer requires monk legs, and instead should properly ask for the chest

* harvester 2 and 3 should properly unlock. A typo in their files prevented this.

* added tiered icons for new weather effects so it is clearer which effect strength you have been hit with

* created a new firing sound for Hailstrike

Päivitys: 17.3.2017 klo 21.06

lots of little updates today. Apologies for that, but there were a ton of eency-beentsy little issues from doing so many files in one massive batch. Some things get missed. Any other armor-related issues, please report immediately so I can get them sorted out.



* removed log check for aether effect, as it seems to be working as intended.

* immunity should prevent spam of messages from biome weather

* hailstrike secondary and tertiary projectiles (from primary attack) all deliver cosmic damage, rather than cosmic and physical

* fixed Blister Armor status effect, as it was missing the dreaded comma.

* Chitin armor set bonus properly applies

* isogen, pyreite and xithricite set bonuses should properly activate

* sulphuric biomes are properly airless

Päivitys: 17.3.2017 klo 18.31

* fixed radioactive staff projectile causing crashes

* fixed issue with elemental images not loading

* fixed Precursor armor set

* overhauled Hailstrike

* animation isue with gas centrifuge causing users on servers to crash at the science outpost should be fixed

Päivitys: 17.3.2017 klo 14.49

fixes wonky t1 and t2 armors displaying 9.99999 as a stat value

fixes Gas Centrifuge placement issue