Starbound

Starbound

Frackin' Universe
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Päivitys: 20.9.2016 klo 19.56

4.17.0
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needlers are properly one-handed

dimensional repeater is properly one-handed

Carbon armor is now named Evader and has a set-bonus to make it worthwhile to craft. It's stats also scale a bit higher (t3 -> t4) than before.

X10 armor chest no longer produces annoying orange border with its effect

Slight nerf to X10 armor power bonuses

X10 armor given set bonus

fission furnace ores smelt a little faster

proper status effect added to Gemglow farmable produce

all materials have proper categorization

added text to the pre-completion phase of the new tech quests since apparently something changed in 1.1.1 that makes my previous method annoying with a blank popup.

Hydroponics Tray should properly produce silk fibre rather than silk when growing Bracken

Large Power Sensor display corrected

Lumivine, Gemglow corrected

Microwave Ray has a new alt fire. This gun is now fun as hell.

Mini missile launchers got an alt-fire makeover

added new Weather types to take advantage of new Stable code. One is particularly insidious but rare. You'll know it when it happens. It won't *belong*


NEW Object: Survival Tent

This sweet darling will prevent you from dying or being affected by weather related effects while within. Downside being that you are then stuck in a tent. But you aren't dead! yay! Handy to survive nasty storms.

Päivitys: 19.9.2016 klo 7.22

1.1.1 update compatibility

Päivitys: 18.9.2016 klo 20.43

crisis averted.

apparently you cannot leave monetary reward field blank in quest templates or it refuses to start the game? Allright then. Fixed.

Päivitys: 18.9.2016 klo 20.27

added a couple (crappy, hastily drawn) forgotten tech icons

Päivitys: 18.9.2016 klo 19.56

4.16.1

fixed Extreme Pressure Immunity effect.

The Lootening : bunch of loot changes in dungeons and microdungeons

fixed up some errors in some microdungeons, replaced missing objects and doors and adjusted tileset references

adjusted subbiomes on vanilla worlds to clear out some "meh". Hives should be substantially rarer to come across now, removing their too-common status once and for all! Hell-Hives shouldn't appear at all under tier 3 anymore through all vanilla biomes.

Cotton now turns to Mimicry in the Xeno lab, rather than Energy. Mimicry is much too rare.

Proto-Gun wasnt unlocking along with the pistol. Now it is. Pick up some protocite.

changed proto gun operation somewhat

adjusted Miner gun damage and energy use

adjusted mountainous biomes. You'll find variants of their terrain now to bring even more variety. Also, no more annoying Bulbops on them, because that monster type can die in a fire for all eternity. Trees also spread more naturally.

reduced absorbed liquid in tile interactions

Several new techs have been enabled. Their unlocks are a secret, but you'll know when you find them. To obtain them, however, you must first have all the basic techs available via the vanilla games Outpost tech quests. Many are not yet enabled and will be soon. Don't add them to yourself in admin mode without this knowledge: They could change or be removed and then your character is screwed. Only mess with the non-enabled ones on a throwaway character.

Reptilian armor can now only be crafted once you hit a Primeval biome. It requires either a dino egg or reptile scales (new) to unlock and craft. Both only appear on primeval biomes.

most techs removed from Science Outpost missions in favor of others ways to access them now being implemented. You can still get all the same techs...you simply are not forced into doing quests in order to obtain them in the first place.

Päivitys: 17.9.2016 klo 14.16

pressure protection should now properly function

Päivitys: 17.9.2016 klo 5.22

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/v4.16.0

-Bone furniture has had recipes corrected to no longer use the magma furniture requirements. oopsies!

-Water extraction now yields 1 salt, 1 oxygen and 2 hydrogen

-Lunari hammer tinkered with to more closely match the blade and its alt attack has been corrected

-added vines to several sub-biomes that were lacking them

-adjusted several biome microdungeon spreads

-vanilla Dash tech distance slightly increased (duration increased 0.025 seconds)



-NEW STATION:

... and you are going to love it. Pick up a Matter Assembler to unlock the recipe): The Lab Directory. You set this puppy down in your base, and then use it. It will tell you what you need to produce various goods. Try it out. It's hefty to craft, but worth the effort.

Päivitys: 16.9.2016 klo 5.11

corrected Bone Furniture requirements

Päivitys: 15.9.2016 klo 18.46

* Nitrogen Sea parallax bug corrected (was using a non-existent asset due to renames recently)

* Ice and Shadow crabs can now be captured

* Liquid Nitrogen is a bit more transparent

* fungal biome got some changes to decorative plants, bushes etc (surface and underground)

* added additional day/night color selections to fungal biomes

* corrected recipes pointing to the incorrect tag in the worktable. They were set to "decorative" rather than "decoration". You should again see those recipes listed.

* several new types of combo/attacks are present on some weapons (melee). Only a few are represented so far, but more will be coming. Lunari Sword , Lunari Spear, Coral Dull Blade, Shadowburst and a few others got some love.
The lunari sword is *bad-ass* now.

* fixed an exploit involving ebon blocks/ebon shards

* reduced range on wubstem sound from 15 ..to 3 tiles. Hopefully this makes farming them less annoying. If not, I'll simply remove the sound from planet versions of the seed and leave the wubbing to the wild.

Päivitys: 15.9.2016 klo 5.58

* Nitrogen Sea parallax bug corrected (was using a non-existent asset due to renames recently)
* Ice and Shadow crabs can now be captured
* Liquid Nitrogen is a bit more transparent