Starbound

Starbound

Frackin' Universe
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Update: 2 jan 2017 om 13:55

* more change to the splitrifle. its much weaker now, as even after the nerf it was godlike.

* all FU bows now count as bows with all fire modes, making hunting a snap

* *tons* of changes to the Frozen Wastes. Puzzle reworks, some redesign, etc

* gravgun alt fire is awesome

* zero-g re-enabled fully on asteroids, rather than a hacky status effect. grav gens work as desired so this no longer causes issues

* several gravity-bending objects have been added, but are not yet craftable. You can play with them, but they are very subject to change. You can find them in /objects/wired

Update: 31 dec 2016 om 8:26

fix for Radiation augments

Update: 31 dec 2016 om 6:52

mutavisk should work again

rad EPP augments should properly inoculate

Update: 30 dec 2016 om 20:44

a few more tweaks to balance the splitrifle and boom cannon

Update: 30 dec 2016 om 19:47

The Grav Gen experiment

break and re-place your grav or antigrav gens. their function has been completely changed, modifying your physics rather than actual gravity

Update: 30 dec 2016 om 17:08

edit: grav gens will be temporarily broken. trying an alternative.

bone-steel set bonus corrected

Update: 30 dec 2016 om 17:06

reptile set bonus fixed

Update: 30 dec 2016 om 12:24

* gave all vanilla bows a damage buff and adjusted FU bow damage

* Irradiated microformer should properly display its name as Irradiated, not Ice-Fire

* Xithricite Armor added

* Isogen Armor added

* Cosmic Damage added

* removed all instances of asteroidencounter, so you should no longer get that error

* removed "fire" encounters from unsuitable subbiomes

* reduced critter totals on Lush worlds

* increased bee chances on Forest, Desert and Lush worlds.

* several key puzzle adjustments to the Frozen Wastes. Some areas are totally revamped in terms of how you get through them. One room feels like a trap now, but there is most certainly a way out.

* third tier ore detector should properly detect effigium

* nerfed War Angel damage bonus in order to make it not simply one-shot everything it encounters. It's set bonus of +25% damage remains unchanged. However, it no longer gets +670% damage. You'll top out around 550 now.

Update: 27 dec 2016 om 20:28

critical fix for penumbralscorpion crash

Update: 27 dec 2016 om 20:21

new look for cultist hoods