Starbound

Starbound

Frackin' Universe
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Update: 28 jul 2016 om 14:49

changed shiplocker patch from a replace to an add. Should fix conflicts with mods adding to ship locker

Update: 28 jul 2016 om 14:35

… seeds as input for soaked wheat (which is then used on the sprouting table). includes new graphics for the sprouted and soaked wheat, to further differentiate them from wheat seeds and wheat itself (eg, to assist those with color blindness). This change is intended to make the wheat input for the chain leading to malt renewable, similar to hops and other input crops. (previously wheat seeds where used. as wheat only drops one seed when harvested, this meant it was a net loss)



moved swimboost effects to /stats/effects/swimboost as per vanilla

fixed the FU swimboost effects to actually work properly, made the same change to FR versions

Update: 28 jul 2016 om 13:23

tarexplosion2 fix

Update: 28 jul 2016 om 12:14

troll updates/fixes

huge/mega/immense worlds reworked a bit...hopefully we get less weird generation on those planet sizes now

rebalanced beamgun damage to be much lower, and energy cost higher

Update: 28 jul 2016 om 9:44

ansible fixed

Update: 28 jul 2016 om 9:41

raptor jumps tweaked. beware. they can, and will , follow you just about anywhere.

Update: 28 jul 2016 om 8:01

fix for ansible calling for a non-existent ore

added more life to the outpost

Update: 28 jul 2016 om 7:09

fix for startup crash due to circuitboard having two price entries


fixed trap area in nitrogen pool in shoggoth dungeon. you can escape it now.


added grass to science outpost

Update: 28 jul 2016 om 6:44

all crafting resources should have a value set for selling now


ansible prices increased a great deal. will probably need further adjustments.

Update: 27 jul 2016 om 21:20

garpberry crash fix