Starbound

Starbound

Frackin' Universe
Viser 1011-1020 af 1,295 forekomster
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Opdatering: 28. nov. 2016 kl. 12:59

minor fix to the cyclopean torch

Opdatering: 28. nov. 2016 kl. 6:36

This will be the final push for 4.20 series of FU.

### 4.20.10
* the Arm Cannon(Fire) no longer sucks

* the Webber mob is no longer set to fullbright

* Warbot has had its attacks reduced a fair bit

* added extra slot to Fission Reactor. Tritium will now spawn in this slot rather than on the ground

* adjusted critter and monster spawns on Forest, Desert, Jungle, Rainforest, Bog and Lush. They should be less insanely crowded now

* tweaked unlock trigger for both Reptilian and Chitin armor sets. Chitin unlocks from either bugshell or wildvines, while Reptilian only triggers from Raptor Eggs. The shield still unlocks with Reptile Scales.

* simplified recipe for the Lab Directory, removed the pixel requirement and shortened the craft time of the object itself from 10 down to 6 seconds.

* added tiered Ore Detectors and unlocks. Each tier detects more ores and has increased distance. You'll find the first tier in the Matter Assembler once unlocked. You can start the chain by picking up a Coil. Each tier after can be made in the nanofabricator

* most Gregs no longer carry shields. This should make them substantially less impossible to defeat when they are in a horde

* increased bee spawn rates on Forest , Lush, Desert

* Ion Rifle unlock added to Helium 3 Canisters

* servitors got a behavior upgrade, and will now shoot from afar

* adjusted approach-fly parameters of several flyers, making them far less impossible to deal with. This especially effects the tentacle-eyes, doom spirits , horrors, fleshreapers and servitors

* change to battery output splitting. give it a shot, see what you think.

* added Wind Turbine. unlocked with Silver Bars. They provide a variable power rate based on the local wind on your planet.

* removed annoying poison effect from Sulphuric Biome rain. You already can't breath and suffer Acid effects on the biome. Forcing poison on you too is just cruel.

* large power sensor now has fullbright effect for the numbers

* Gorgoliths are much harder to capture

* removed "priority" setting from the meta file, as it was causing FM music to not load in FU biomes. Instead, FM now has an "includes" property in its own meta. The same will be applied to FR.





Going forward, I'm not sure what is next. I have many plans but no idea what order I plan to tackle them in. Enjoy!

Opdatering: 26. nov. 2016 kl. 12:43

fixes recipe for oredetector3

Opdatering: 26. nov. 2016 kl. 12:40

fixes a typo causing polar bears to break stuff

Opdatering: 26. nov. 2016 kl. 7:05

- the Arm Cannon(Fire) no longer sucks

- the Webber mob is no longer set to fullbright

- Warbot has had its attacks reduced a fair bit

- added extra slot to Fission Reactor. Tritium will now spawn in this slot rather than on the ground

- adjusted critter and monster spawns on Forest, Desert, Jungle, Rainforest, Bog and Lush. They should be less insanely crowded now

- tweaked unlock trigger for both Reptilian and Chitin armor sets. Chitin unlocks from either bugshell or wildvines, while Reptilian only triggers from Raptor Eggs. The shield still unlocks with Reptile Scales.

- simplified recipe for the Lab Directory, removed the pixel requirement and shortened the craft time of the object itself from 10 down to 6 seconds.

- added tiered Ore Detectors and unlocks. Each tier detects more ores and has increased distance. You'll find the first tier in the Matter Assembler once unlocked. You can start the chain by picking up a Coil. Each tier after can be made in the nanofabricator. The vanilla ore detector remains unchanged. These are in *addition* to that detector, an alternate route that is available long before end-game. Given the sheer amount of mining required by FU, this seems a good idea.

- most Gregs no longer carry shields. This should make them substantially less impossible to defeat when they are in a horde

- increased bee spawn rates on Forest , Lush, Desert

Opdatering: 25. nov. 2016 kl. 14:29

Quality of Life:

* Fission Reactor now spawns its Tritium into a new second waste slot rather than on the ground

* Arm Cannon (Fire): no longer sucks. better projectile.


Monsters:

* the Webber mob is no longer set to fullbright

* Warbot has had its attacks reduced a fair bit



Opdatering: 24. nov. 2016 kl. 18:43

### 4.20.9
* some more edits to the Ship dungeon. Doors, shield generator, and some other switchy-related things

* added new effect: Shadow Tainted
* when you are Shadow Tainted, any exposure to darkness will rapidly consume your energy and slowly consume your health and food. It will also make your screen/vision much darker (even blocking out the light from lighting effects!). Being in light or wearing lots of light will completely counteract its effects and render it harmless.
* Shadow Golems cause this effect
* Liquid Aether causes this effect

* Herrod Bush overpowered defense buff - completely changed -. Herrod bush will now counter this new Shadow effect. You're going to want some at some point.

* cultflesh head, Gishinanki Chestpiece , Shadow Bone Armor and Elder Crown now resist Shadow effects

* finally got around to doing the Sulphuric Ocean parallax adjustments i've put off for over a year!

* Sulphuric, Infernus, Nitrogen Sea, Ice Waste and Frozen Volcanic have gotten parallax adjustments. They will no longer be classed as "airless" in their core files. This will allow sky colors and sunrises/sunsets to appear rather than space

* Intoxication now blurs your screen a bit, to simulate beer goggles :)

* long ago I was given permission to include some MCM critters in FU. I'm now making good on that permission, and have added numerous critters to several biomes. This should add to variety and randomness a little. Most of these critters are huntable, and will drop resources when killed (especially the larger ones like camels and horses)

* the starter world Mother Poptop battle is a bit more challenging. She has an additional attack and can leap, plus a tiny bit of armor (10%). Her healthbar is boss-style now.

* "Survival Axe" changed to correct name "Bone Axe"

* improved Harpoon Gun harpoons. they are more like arrows than grenades now, with a farther firing distance

* Nomad set now acts as a Set Bonus for its abilities. When on a Desert-type biome, you also gain additional health and energy. Also re-tiered the set to Tier 2, as it can be obtained on your first desert planet. Recipes remain the same.

* Garden, Forest, and Rainforest biomes, have all had their bugs separated from their critters so that you are guaranteed to get bugs as well as critters, rather than a random mix

* new aggressive mob: Wolves.

* Finally removed minigreenruins from the "main" microdungeon list for Rainforest biomes and into the Random pool. This should make them a lot more pleasant to explore and 900% less full of cannibals

* added a Greg dungeon

* greg

Opdatering: 18. nov. 2016 kl. 19:05

minor fixes to atmos. condenser output on a couple biomes , which were creating PGIs.

added some stuff specific to FR effects to boomerangs and a few other weapon types


Opdatering: 17. nov. 2016 kl. 14:38

effigiumbar displays a graphic properly

added Murder Manipulator

Opdatering: 17. nov. 2016 kl. 10:44

well, lucky you. You get an earlier update than expected because I'm a goof and forgot the recipe for Effigium bars in the fission furnace.

* added missing Fission Furnace recipe for Effigium Bars

* Added station: Liquid Collector
* Place on a biome, and it will (once wired to a power source) collect liquid from the atmospheric moisture and create it at the Liquid Collector location. This means you can generate pools of helpful (or harmful) liquids as needed.

* move Advance Alloy and Durable Alloy unlocks to other materials besides Lead to prevent getting access to recipes in tier 1 that you cant make until tier4+ anyway

* corrected text in the Cloth Fab quest asking for a Bone Helm, to correctly ask for the Bone Mask

* a couple quests have been added that launch with bone and water pickup, guiding you towards hydrogen, oxygen, salt and the bone spear. This should make early tiers more clear.

* slight adjustment to gas effects for hydrogen, nitrogen and poison gas. You won't slow down much at all, but gone are the acrobatic bonuses in "liquids"