Starbound

Starbound

Frackin' Universe
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Aktualizace: 13. říj. 2016 v 13.16

adjusted some aether sea stuff - added unique subbiomes for the biome. You'll find some interesting variiety there.

removed spikey terrain gen from aether seas

corrected Tether Snap unlock/recipe

Aktualizace: 13. říj. 2016 v 9.52

### 4.19.7
* Removed molecave and coraltemple underground dungeons since they *suck ass* in their current state

* Removed sunken hylotl dungeons from surface layer of Strange Seas

* Ore detector now shows moonstone as green rather than yellow

* Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit *and* inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.

* Bleed effect now has better animation to inform on it being active

* Bleed effect damage adjusted to scale properly and utilize the effect configParams

* Decimator armor set has been fixed. Its damage values were *vastly* too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.

* gryphon rockets now destroy blocks

* nocxium recipe changed to incorporate elder fluid and venom samples

* Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.

* Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.

* changed the way stars spawn in the main celestial config file. You'll see *far* fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region

*added elderunderground biome

* corrected ocean biome dungeon strangeness

* replaced several lab furniture sprites with some new ones from DarkPursuer

* added t6 variant for Energy Blade

* water will no longer turn sand and loose silt into mud, making ocean biomes less annoying to traverse

* adjusted all swimboost effects. they are now clearly tiered in terms of provided boosts and each one feels progressively better than the one before it. this is also applied to FrackinRaces

* diving mask now provides a low-tier option for a slight swim boost

* fixed a liquid ID conflict with poison gas

* added several new rock deco items from Dark Pursuer

* fixed slight graphical issues on gryphon

* serpentdroids now do damage

Aktualizace: 10. říj. 2016 v 8.13

removes the crap-tastic legacy molecave and coraltemple underground dungeons from circulation

Aktualizace: 9. říj. 2016 v 17.01

### 4.19.6

* various elements of ShadowWolfs "Legacy Pack" have been included in FU for compatibility sake. As a result, you'll have a ton of additional microdungeons and dungeons. NOTE: Since these are legacy dungeons there may be pieces missing that are no longer present in the game. In the event of warp-to-ships please get a log file immediately and send my way. These are trivial to fix, generally.
* FU moons now have dungeons (toxic, desert, stone, shadow moons)
* fixed up and activated the unused apex space elevator from Dungeoneer Dungeons. They are monstrous, so we'll see how performance is. If it is universally bad I'll remove it completely.
* Webber "babies" added. When they do enough damage they become full-fledged Webbers.
* smallshroom monster reactivated w/ variants
* magmawall2 tile improved
* zero burst tech properly unlocks from biofuel cannister
* Bane Spear tier has been corrected and damage adjusted accordingly
* Bone War Cleaver damage adjusted to suit its tier more accurately.
* nanofabricator should properly launch a quest when picked up
* evader set should now properly deal with extreme pressure
* fixed a bug with the lunari bow alt fire
* several small recipe changes
* repair bot now spawning naturally.
* limited the number of bees spawned outside of apiaries
* drone removal now happens -before- drone spawning
* more fixes for in-hive spawning of drones

Aktualizace: 5. říj. 2016 v 19.37

### 4.19.5
* shoggoth dungeon updates:
- Wiring is tidied up somewhat.
- The multi-switch doors now use combination locks; random configuration.
- There's an extra book...
- new critter
- changes near the Shadowtops
- some altered spawns
- addition of Elder Rubble tile
- addition of Elder Pipe tile
* mutavisk armor now functions as a set bonus. You no longer get fall damage immunity from just the legs.
* mutavisk fall damage reduction changed from -100% to -50% to encourage less cheese
* nomad armor now functions as a set bonus, and has gained additional immunity to Quicksand
* nomad armor should also be immune to sandstorms
* spacefarer armor descriptions corrected to not imply non-set bonuses
* added missing frames file for bugnet2
* new look for the Gryphon. it now has an FU exclusive skin
* new quests added in. The old ones still exist in the outpost but will mostly be redundant now. The new ones fire up when you craft FU stations, guiding you through their use as you go (and no turn-ins required!). The old quests will become different ones soon.
* beginning stages of Incubator started
* added Resin drop to Blex, Garpberry, Aquadpod and Beetlesprout harvests

Aktualizace: 3. říj. 2016 v 20.39

### 4.19.4
* added Quicksand as a liquid. it collects as loose silt when mined.
* Lunari hammer displays special attack sprite properly
* Missing force-door recipe added
* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.
* Swapped some tiles in Metallic Jungle to give it a more metallic look
* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.
* Fixed typo on slimeworld spawns causing warp-to-ship issues
* Organic soup now slowly regenerates hunger
* Reduced bio-ooze and mercury poison durations
* Added 20 new underground minidungeons. They are currently only spawning on a few biomes, and relatively rarely. Lightless, Sulphuric, Primeval, Gelatinous, Crystalmoon, Ice Moon, Ice Waste and Rainforest are where you want to look.

* removed most instances of the acidpoolCave underground cavern type. This should result in fewer "happily digging and then falling a kilometer to my death" moments on otherwise safer worlds

* Configuration common across apiary types is now (mostly) in a new JSON configuration file
* Ore comb production is reworked – production may be lower than before, so you may need a few more bee flowers nearby
* Radioactive bees are produced instead of, not as well as, miner bees
* Red candle name is corrected

* Experimental changes:
Candle prices are dropped significantly
Diamond frames fail to affect the comb type ⅗ of the time

Aktualizace: 3. říj. 2016 v 20.38

### 4.19.4
* added Quicksand as a liquid. it collects as loose silt when mined.
* Lunari hammer displays special attack sprite properly
* Missing force-door recipe added
* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.
* Swapped some tiles in Metallic Jungle to give it a more metallic look
* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.
* Fixed typo on slimeworld spawns causing warp-to-ship issues
* Organic soup now slowly regenerates hunger
* Reduced bio-ooze and mercury poison durations
* Added 20 new underground minidungeons. They are currently only spawning on a few biomes, and relatively rarely. Lightless, Sulphuric, Primeval, Gelatinous, Crystalmoon, Ice Moon, Ice Waste and Rainforest are where you want to look.

* removed most instances of the acidpoolCave underground cavern type. This should result in fewer "happily digging and then falling a kilometer to my death" moments on otherwise safer worlds

* Configuration common across apiary types is now (mostly) in a new JSON configuration file
* Ore comb production is reworked – production may be lower than before, so you may need a few more bee flowers nearby
* Radioactive bees are produced instead of, not as well as, miner bees
* Red candle name is corrected

* Experimental changes:
Candle prices are dropped significantly
Diamond frames fail to affect the comb type ⅗ of the time

Aktualizace: 3. říj. 2016 v 7.41

* added Quicksand as a liquid. it collects as loose silt when mined.

* lunari hammer displays special attack sprite properly

* missing force-door recipe added

* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.

* swapped some tiles in Metallic Jungle to give it a more metallic look

* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.

* fixed typo on slimeworld spawns causing warp-to-ship issues

Aktualizace: 2. říj. 2016 v 18.20

* the uscm dungeon should no longer spawn erroneously underground.

* uscm dungeon bases now all have loot! yay!

* Wart and Cell tiles take less damage

* You'll find a new monster in underground Spiderweb biomes: The Webber!

* adjusted FU basicTreasure loot rates, especially in the treasurepools it pulls from

Aktualizace: 2. říj. 2016 v 5.28

### 4.19.3
* Pipes (FU metal ones) should now pass liquid through them, thus actually acting like pipes! It's not quite right just yet though... it's more for a visual than anything. I may revert this later.

* Incorporated the golemancer core scripts from AlbertRota. Nice ideas here.

* Feeding a shadowtop raw meat will turn it into an adult

* Immersing a poop golem in tar turns it into a tar golem

* Allowing a Magma Beast to walk into lava is now a very bad idea. And do *not* let him bathe in it for a while. He will become *significantly* more powerful.

* Feeding enough raw alien steak to baby raptors will grow them into adults

* Slimes have been heavily edited. They are properly coded to the new monster style now, and liquids of certain sorts will alter them. They eat slime/endomorphic jelly and slime liquid and reproduce via that. They also still split into two when murdered.

* Fixed toxicgolem

* Wired object for multi-switch control with random/controlled selection.

* Some more relative path fixes.

* More micrdungeon lab equipment size/position fixing.

* lunari hammer impact partially fixed. it at least looks proper and breaks things now