FortressCraft Evolved

FortressCraft Evolved

steveman0's Freight Carts
Viser 1–10 av 198 bidrag
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Oppdatering: 20. juli 2018 @ 14.48

Updated to work with P21 for vanilla freight merger's impact on the code.

Oppdatering: 17. mai 2018 @ 20.01

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Oppdatering: 17. mai 2018 @ 18.49

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Oppdatering: 4. mai 2018 @ 14.40

Bug Fix: Fix for ArgumentOutOfRange exception in FreightCartMob.RetrieveExcess

Oppdatering: 28. apr. 2018 @ 14.41

Enhanced feature: Cart distribution between stations by demand is further improved by also looking at the number of carts servicing highly demanded stations. A small adjustment is used to penalize stations that already have many carts en route so that nearly equally demanding stations may also get some attention.
New Feature: carts now track their approximate time to their destination and report it on the system monitor. Carts nearing arrival will slow down a bit before arriving for a cleaner approach.

Oppdatering: 28. apr. 2018 @ 8.21

Bug Fix: Actual fix for slope derails... SORRY!!

Oppdatering: 28. apr. 2018 @ 8.08

Bug Fix: Potential fix for slope tracks?

Oppdatering: 27. apr. 2018 @ 16.03

Bug Fix: Possibly resolved the crash on junction reset? At least I can't reproduce it after cleaning up a bunch of the code. Get me a log if you have it occur again!

Oppdatering: 26. apr. 2018 @ 19.52

Bug Fix: Carts now correctly set their block offset and speed per tick to zero when they go idle or enter a station. This should resolve many oddities with navigation for fast carts and networks with many boosters.

Oppdatering: 26. apr. 2018 @ 17.34

Bug Fix: Carts starting navigation from a junction will no longer pop an additional junction off the nav stack.