FortressCraft Evolved

FortressCraft Evolved

steveman0's Freight Carts
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Uppdatering: 20 jul, 2018 @ 14:48

Updated to work with P21 for vanilla freight merger's impact on the code.

Uppdatering: 17 maj, 2018 @ 20:01

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Uppdatering: 17 maj, 2018 @ 18:49

Moved the code into its own namespace to not conflict with the upcoming vanilla versions of the machines.

Uppdatering: 4 maj, 2018 @ 14:40

Bug Fix: Fix for ArgumentOutOfRange exception in FreightCartMob.RetrieveExcess

Uppdatering: 28 apr, 2018 @ 14:41

Enhanced feature: Cart distribution between stations by demand is further improved by also looking at the number of carts servicing highly demanded stations. A small adjustment is used to penalize stations that already have many carts en route so that nearly equally demanding stations may also get some attention.
New Feature: carts now track their approximate time to their destination and report it on the system monitor. Carts nearing arrival will slow down a bit before arriving for a cleaner approach.

Uppdatering: 28 apr, 2018 @ 8:21

Bug Fix: Actual fix for slope derails... SORRY!!

Uppdatering: 28 apr, 2018 @ 8:08

Bug Fix: Potential fix for slope tracks?

Uppdatering: 27 apr, 2018 @ 16:03

Bug Fix: Possibly resolved the crash on junction reset? At least I can't reproduce it after cleaning up a bunch of the code. Get me a log if you have it occur again!

Uppdatering: 26 apr, 2018 @ 19:52

Bug Fix: Carts now correctly set their block offset and speed per tick to zero when they go idle or enter a station. This should resolve many oddities with navigation for fast carts and networks with many boosters.

Uppdatering: 26 apr, 2018 @ 17:34

Bug Fix: Carts starting navigation from a junction will no longer pop an additional junction off the nav stack.