Stellaris

Stellaris

More Events Mod
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更新于:2017 年 5 月 14 日 上午 4:46

# Improvements and Fixes

## Planetary Shield Generators
- Added graphical shieldeffects for planetary shield generators
- Changed vanilla planetary shield generator (which probably nobody ever used) values:
- running energy cost: 2
- provides 4 unity
- adds 300% base fortification value to the planet it is build on (up from 50%)
- adds 5% to planetwide happiness
- adds 5% to planetwide habitability
- short explanation why these values:
* from a game point of view this was a dead technology that was not worth wasting a planetary tile with. Now it lasts a bit longer and adds some small boni to make it worthwhile
* from a rp point of view you have a big shield above your head protecting you, your family and friends (+unity & +happiness) most likely not only from evil aliens but also from dangerous radiation (+habitability)
- bombarding a planet to 0 health automatically ruins the planetary shield generator and therefore prevents giving a buff to the occupier (also turns of the graphical shield effect until repaired)
- also you may be able to research an advanced planetary shield generator, if you fit the requirements (one of which is having surveyed an ancient shield world)

## Orila Quest
- changed spawnchance of this quest from 100% to 30%
- Harilla has a special planetary shield now
- the Halissos system has a ruined science nexus now (to prevent the building of a dyson sphere on the too big sun)

## Elusive Carcosa
- species traits of the reward options will no longer be applied randomly to randomly generated species
## Ancient Robots Colony Event
- fixed recapturing events not firing

## Added Options Menu to change various mod settings ( accessable through Situation Log )
- event chain is added on day 5
- currently contains options to (de-)activate our reworked shield worlds and the planetary shield effect of the planetary shield generators and a blank LEX menu

更新于:2017 年 5 月 9 日 下午 1:29

Patchlog 1.9.1

-Updated to Stellaris 1.6

-various minor Fixes

-reworked demon ship event

更新于:2017 年 4 月 17 日 下午 9:38

Patchlog for 1.9
# Additions

## Anomalies
Added Abandoned Mecha Anomaly
Added Ancient Factory Anomaly
Added Ancient Graveyard Anomaly
Added Crystal Pyramid Anomaly
Added Flight Recorder Anomaly
Added Hollow Asteroid Anomaly
Added Lava Fortress Anomaly
Added Solar Riches Anomaly
Added Star Colors Anomaly
Added Stellar Cloud Anomaly

## Events
Added Accelerated Evolution Colony Event
Added Ancient Robots Colony Event
Added Lunar Gate Event
Added Sleepers Observation Post Event

# Improvements and Fixes

Orila Quest (Extinct Abductors Quest 1)
-changed reward ship to have "Sentient Battleship AI" to let it use its "Titan Beam" more often
-added failsafe to ensure 4 systems are targeted (or spawned) after the first project
-changed giant crystal to crystal country (was drone before accidently)
-added new civic and accompanying special government form

introduced various new event pictures of which some have already been applied to existing events (many thanks to the artists)

Hidden Tundra Anomaly
-now gets planet modifier, tile blockers and some ressources on planet class change

We are Gods Observation Post Event
-changed meantime to happen to 5000 months (like vanilla observation post events) and made it happen max one time per empire instead of galaxy
-fixed wrong localisation link for the second option

Eager Traders Event
-changed MTTH to 30 days to prevent rare event overflow
-changed it to happen only once per playthrough and not necessarily when meeting the first fitting civ

Star Survey will now only target safe systems

Spiritualist Pilgrimage
-will now only happen with standard empires
-will not happen while having closed borders or being rival

Elusive Carcosa
-made it more likely to start (made the range of leader trait candidates broader and added a possible link to the sleepers event)
-opinion modifier applied to all known default empires when receiving this reward and later when establishing contact
-ensured a final message happens if a certain outcome is chosen

various minor fixes

更新于:2016 年 12 月 20 日 上午 8:15

Update 1.8.1

- fixed polish language file in place of english file in sub space beacon event

- added new anomaly (Pi Writing - New messages are being gouged into planets - By LamilLerran)

更新于:2016 年 12 月 14 日 下午 12:01

Update 1.8

- updated MEM to Stellaris 1.4.*

- removed precursor fix as now the problem has been officially fixed

- updated french and polish localisation

更新于:2016 年 10 月 28 日 上午 10:36

Hotfix 1.7.1

CTD on startup should be fixed now for spanish version.

更新于:2016 年 10 月 26 日 上午 11:15

Update 1.7

Additions

- Added Near Miss event
- Added Tales of Yore event

Fixes

- Now compatible with Stellaris 1.3 (Heinlein)
- Updated ship designs for custom event ships
- Fixed various typos
- Updated tech list to Heinlein tech list
- Temporarily removed Ancient Satellite anomaly as it was the only one spawning on stars

Longform

- Near Miss -- A devastating solar flare just misses your planet. By ForeMole and LamilLerran
- Tales of Yore -- An expanding colony finds a cache of material from an earlier civilization. By ForeMole and LamilLerran

更新于:2016 年 9 月 30 日 上午 10:14

1.6.2 Hotfix (30.09.2016)

- fixed small target problem in extict abductor localisation

更新于:2016 年 9 月 29 日 下午 11:55

1.6.1 Hotfix (30.09.2016)

- changed a waiting time in "Gaia Troubles" from testing value to release value

更新于:2016 年 9 月 20 日 上午 9:24

Version 1.6 (2016-09-20)
Additions

- Added Duel Ritual Event
- Added Giant Tank Anomaly
- Added Neural Network Anomaly # Uses building art made by drksdr
- Added Shapes under Ice Anomaly
- Added Living Asteroids Anomaly
- Added Molten Core Anomaly
- Added Gaia Troubles Event
- Added Subspace Beacon Anomaly
- Added Extinct Abductors Questline (starts with an anomaly near the player's starting point)
- Added Ancient Satellite Anomaly
- Added Command System Anomaly
- Added Hidden Tundra Anomaly

Improvements and Fixes

- Adapt Star Survey so that if the Extra Events Mod's star survey type event spawns, ours will not (and alert that mod when our star survey is spawned).
- Precursor amendment now only spawns events for human players
- Fixed spurious error log entries and Science Convention AI weighting
- We Are Gods event no longer happens multiple times
- Various minor fixes

Longform

- Duel Ritual -- Representatives of a subjugated primitive civilisation offer a way to to cease hostilities. -By Drew_eire and Malthus

- Giant Tank -- A leftover of a civilization that knew only war... -By Malthus and asnys

- Neural Network -- A neural network complex is the only thing that is left of this civilisation. -By Malthus

- Shapes under Ice -- Kilometres-wide spots are seen moving slowly beneath the ice of a frozen world. -By ForeMole and LamilLerran

- Living Asteroids -- Strange energy emissions indicate life on these barren rocks. -By ForeMole and Malthus

- Molten Core -- A molten planet has literal oceans of lava, extreme even for such seismically active worlds. -By ForeMole and LamilLerran

- Subspace Beacon -- A mysterious ping is emitted from an asteroid. -- or perhaps something else nearby. -By ForeMole and LamilLerran

- Gaia Troubles -- An artifact is found on a Gaia world, how will you deal with it? -By mbetts

- Extinct Abductors -- A mysterious find reveals knowledge about your species' distant past and possible future. -By Malthus

- Hidden Tundra -- A planet is not what it appeared to be. -By Maria and wtlnd

- Command System -- A tomb world contains an elaborate mechanism for protecting leadership during nuclear war. -By ForeMole and LamilLerran

- Ancient Satellite -- You find a satellite in blazingly close orbit to a star. -By ForeMole and LamilLerran