Stellaris

Stellaris

More Events Mod
正在显示第 171 - 180 项,共 197 项条目
< 1 ... 16  17  18  19  20 >
更新于:2017 年 10 月 15 日 上午 4:26

- elusive carcosa quest now removes the modifier at the end

更新于:2017 年 10 月 11 日 下午 11:56

- fixed broken viral engine trigger (again...)
- fixed broken effect in sleepers event

更新于:2017 年 10 月 10 日 上午 10:18

- fixed broken trigger in viral engine

更新于:2017 年 10 月 10 日 上午 8:39

- blocked magastructure for superweapon to appear

更新于:2017 年 10 月 5 日 下午 1:43

v2.0.3

# Improvements and Fixes
- fixed Orila Leviathan problems
- Food construct event now only triggers in quarter of all games, 50 years into game minimum. Defence fleet receives debuffs and buffs to better match player's current fleet power. First point of interest should not spawn into system where player owns ships or planets, which may or may not fix the failing trigger, but should improve event's flow.

更新于:2017 年 9 月 30 日 上午 12:15

v2.0.2

# Improvements and Fixes
- fixed premature aging enter system bug (the event did not check who enteres and the trigger also stayed positive after it happens, meaning everyone entering that system would get the event - ai included - andit would popup again each time a ship enters)
- added locators to the borehole anomaly

更新于:2017 年 9 月 29 日 上午 8:34

v2.0.1
# Improvements and Fixes
- Removed duplicating Point of Interest in Hi There! (Valin Prime) event. Added a few lines for machine flavour
- fixed scoping problem in food constructor chain
- tuned down planetary shields fortification buff to adjust to system changes in 1.8
- bleak modifier will no longer be doubled if it already exists in crystal attack event
- optionsmenu disabled in multiplayer until we find a way to check who is the host

更新于:2017 年 9 月 26 日 上午 9:15

v2.0.0
Updated to Stellaris 1.8

###Additions
#Anomalies

- Added Borehole Anomaly

- Added Stuck in Glacier Anomaly

- Added Premature Ageing Anomaly

#Events

- Added Food Constructor event chain

- Added Visitor event chain

- Added Hi There! event chain

- Added short primitive civilizations events

- Added Crystal Attack event

- Added Under Blanket event chain

- Added Legacy of the Carcharorion event chain

#Improvements and Fixes

- Orila Quest
replaced the old reward ship with a new model made by Frog
added followup quest

- added new entry in the MEM Options Menu for spawning Orila ships to play around with them, as it will still take quite some time before the events for them will be implemented

- Paradise World modifier toggable (via MEM Options Menu) planetary modifier for ringworlds and gaia planets added.
Boni:
5% to happiness (additional to gaia 5% bonus adding up to planned 10% for gaia and 5% for ringworld)
10% to pop growth
5% to every ressource production
25% to migration attraction
Why? There was barely any incentive to terraform planets to gaia before. Every planet of your species' preference type would be just as good. Now ringworlds and gaia planets reward your high ressource investment in being slightly better than other planets.

- Tomb world system spawning reworked and lowered the chance of a system being spawned nearby drastically

- Matrix Anomaly
fixed building disappearing on colonization

- hopefully fixed misplaced undeletable shield objects (needs confirmation with enough playtesting)

- added a version check to inform the player when loading up a game that was started with either an older version of MEM or without it.

更新于:2017 年 7 月 1 日 下午 10:42

- removed misplaced LEX loc files

更新于:2017 年 6 月 25 日 上午 12:06

- devided planetary shield positioning and scaling entries into different files to make compatibility with multiple mods easier.