Stellaris

Stellaris

More Events Mod
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更新于:2019 年 11 月 5 日 上午 8:43

v2.11.1 Hotfix

Fixed an error in triggers that caused Orphan Gate to stay closed

更新于:2019 年 11 月 1 日 上午 8:44

Update v2.11.0 for Stellaris 2.5.*

# Additions

- Added "Dread Pirate" event chain
- Added Indomitable Valour, new leviathan for you to kill

## Archaeological Sites
- Added "Cliffhanger" dig site
- Added "Through the Fog" dig site
- Added "Into the Woods" dig site
- Added "Cold Comfort" dig site
- Added "In the Clouds" dig site
- Added "The Ring Station" dig site, alongside with special system and additional story


## Anomalies
- Added "On the Rocks" anomaly and associated Sight Unseen chain

# Fixes and improvements
- Lava Fortress archeological site: removed possible exploit that let the player save the scientist via removing him from the science ship before clicking the option. (Death...finds a way.) The scientist is now saved as an event target in the immediate, which is then targeted in the option rather than the current leader(or nobody).
- MEM options menu: deactivated in multiplayer as we cannot check who is the host
- Vazuran Menace: The techs gained from invading the vazuran homeworld can now be "shared" via research treaties. Note: only the player who invaded the vazurans can share the techs. This is to prevent them being spread across the galaxy uncontrollably. Having a research treaty with said player makes the techs available to show up in the tech pool.
- Made additional efforts to keep AI from digging sites before it's supposed to see them.
- Vestigial Wormhole now spawns a different-looking ship, courtesy of Paragon.
- Added a super-secret technology to clone Crawler.
- Removed AI-helper events from some modded relics after discovering that AI knows how to use relics properly
- Orila event chain disabled for megacorporations

# Longform
- Dread Pirate: Recover a map from destroyed marauder raider, and find a long-lost relic.
- Cliffhanger: Find out who built a massive structure into a face of a cliff
- Through the Fog: Explore the ruins on an unusually foggy planet
- Into the Woods: Abandoned colony on a gaia planet
- Cold Comfort: Explore the ruins on an abnormally cold planet
- In the Clouds: Explore an unusual station hidden in gas giant's atmosphere.
- The Ring Station: Investigate an ancient ring station that is still projecting a shield onto a nearby moon
- Indominable Valour: New leviathan specializing with spawning small ships to help itself in battle
- On the Rocks: Find a piece of alien technology and study it to discover strange new things

更新于:2019 年 7 月 22 日 上午 10:28

v2.10 Hotfix 2

- Lava Fortress now uses a customized copy of the broken vanilla traumatized trait (ours still lets the scientist do excavations, but with reduced speed instead of infinite digging.
- The artifact now has a proper name even Toady One would agree with
- Fixed a missing localisation in a modifier

更新于:2019 年 7 月 19 日 下午 11:30

v2.10 Hotfix 1

- fixed weights for sentinel site (still had testing values)

更新于:2019 年 7 月 19 日 上午 11:29

v2.10

# Additions

## Archaeological Sites
- Added "Maze" archaeological site.
- Added "Lost Planet" archaeological site and associated systems.
- Added "Agrarian Idyll" archaeological site.
- Added "At Doom's Gate" archaeological site.
- Added "Fossilized Skyscraper" archaeological site.
- Added "Dead and Buried" archaeological site.
- Added "Ghost Warship" archaeological site.
- Added reworked "Lava Fortress" as archeological site.

## Anomalies
- Added "Dotted" anomaly
- Added "Mismatched" anomaly

# Fixes and improvements
- Reduced stability hits from Blacksite event to something sane.
- Defeating surveyor now gets you a relic instead of technology.
- Pops saved during "From Ashes" event chain should no longer fail to claim the planet and proclaim themselves pre-sapient.
- Updated broken clock to accommodate changes in ringworld mechanics and maybe event prevent crashes. Changed habitats into mining habitats.
- Reworked Wargames story into a dig site and added modifier as a reward.
- Star Survey projects won't spawn in FE clusters anymore
- Fixed spawn_anomaly scripts preventing corruption of certain systems
- Finding "Ancient Complex" anomaly now triggers remnants story event
- Elusive Carcosa special traits are now added to all organic pops in your empire instead of only your main species
- Sulphuric transplant is now an unremovable blocker. Ecumenopolis enthusiasts beware!

# Longform
- Maze: ancient structure hidden away on a planet, ready for your scientists to plunder.
- Lost Planet: A planet in an isolated system holds remnants of a civilisation long gone.
- Agrarian Idyll: Abandoned farms are found on an otherwise uninhabited planet.
- At Doom's Gate: A long abandoned facility filled with dead bodies is waiting for exploration.
- Fossilized Skyscrapper: An ancient building is found on a tomb world.
- Dead and Buried: A crashed spaceship is found buried on a planet.
- Ghost Warship: A ship is found in a gas giant's orbit, the crew long dead.
- Dotted: This asteroid has an unusual pattern on its surface
- Mismatched: This moon doesn't belong in this system

更新于:2019 年 6 月 7 日 下午 11:38

v2.9 Hotfix 3

removed rural_districts overwrite, as every district checks for habitable_structure = no (we made an overwrite on that scripted trigger and added our special habitat there)

更新于:2019 年 6 月 5 日 上午 8:37

v2.9 Hotfix 2
- prevented albino crystal components from showing up
- they are now prevented from being reverse engineerable and require a tech each which will never show up in the tech pool until Beetle gets around to form a decision what to do with it.

更新于:2019 年 6 月 4 日 上午 10:18

v2.9 Hotfix 1
-updated district files

更新于:2019 年 6 月 4 日 上午 8:59

v.2.9.0 for Stellaris 2.3 (Ancient Relics Release)
# Additions

## Galactic Features
- Added new "Pale Asteroid" in a random system.

# Fixes and Improvements
- Pushed Broken Clock event into early late game, from late mid game. This would probably make more sense.
- Fixed error in triggers that made Haunted System incredibly unlikely to progress.
- The early parts of the Lost Emperor chain have now been reorganised into an event chain. A special project has been added to help you find out how to defeat Azran (the results remain stickied to the event chain until you win). Also fixed some bugs in the chain, like the anomaly not always spawning on the star.
- Fixed incosistent trigger in crawler storyline event, that caused non-existent country to pop up asking to buy the crawling and allowing you to sell it into nothingness.
- Fixed incorrect argument in crucible's loop of death and introduced a contingency in case Voldareen get killed in unexpected ways.
- Changed the look of enemy ships in the Food Constructor event chain, along with slightly tweaking their stats.
- Fixed a trigger in "From Ashes" chain that prevented assimilators from settling newly obtained pops.
- Reworked first part of the Orila quest into excavation instead of special project
- Shield generators adapted to work on habitats like they do in vanilla since Megacorp (missed that change) but with no graphical effect (like it is already in place for ringworld sections)

# Longform
- Pale Asteroid - study an asteroid with strange white crystals coming out of it.

更新于:2019 年 3 月 16 日 下午 12:01

V.2.8.0
# Additions
## Anomalies
- Added new "Crash Landing" anomaly

## Special Systems
- Added new "Haunted" system

# Fixes and Improvements
- Surveyor Probe:
- Alkree homeworld got a fancy new texture.
- Surveyor fleet is no longer considered a boss, which should help communicating its strength and possibly encourge AI to fight it.
- Changed model of the probe and its flunkies, making them look more like a probe.
- Probe will no longer flip to berserker when in player-owned space. Nothing would stop it from flipping right next to player-owned space, but this should reduce needless frustration.
- Probe strength overall reduced, and effectiveness of robotomite garrisons is decreased when fighting Merchants' titan or Avengers. Which should make it more likely they will make it to the probe and fight it, inflicting damage they are supposed to.
- Orphan Gate:
- The country on the other end of Orphan Gate is now called what it should and no technocracy would save them.
- Reduced amount of resources on cluster's planets. Instead Voidhomes are producing resources to sustain the country. Destroying Voidhome would deny Sadrell those resources and anger them permanently.
- Gate opening is firmly pushed into mid-game as the fine folks on the other side have mid-game tech.
- Vazuran Menace:
- raids until 2260 can only happen in uncolonized systems, from then on colonies can also be targeted as before
- reduced planetary devastation from 100% to 50% and 25% with shield
- raids now kill some pops (having a shield reduces casualties to a minimum)
- Vazurans are now neutral to ai empires (their raid damage to them is simulated via events as the ai used to suicide their fleets all the time)
- added followup event after first colony attack that leads to the planetary shield generator tech
- Fixed game rule change to allow countries bombard non-hostile primitives once again. (Still need it to help AI deal with Surveyor)
- Stuck in Glacier anomaly gained a new outcome connected to "Haunted System" addition.
- Space Crystal Attack:
- reworked planet modifiers to newly added planet features
- prevented event from firing during colonisation
- all possible outcomes now also involve rare crystals, the event was a net win before, the way it is now should be even more obvious to the player
- Broken Clock:
- Event activation pushed further away from mid-game start and made their inevitable disappearance back into the time rift more likely.
- Lunar Age primitives got their armies now.
- Final system spawned as part of "Food Constructor chain" will no longer have a broken ring segment like it used to. Instead it gets a unique damaged megastructure that can be repaired into size-12 habitat with extra benefits.

# Longform
- **Haunted System:** Strange signal is being broadcast across the system filled with debris. Solve its mystery and claim a unique ship as a reward.
- **Crash Landing:** A ship crashed on a barren moon long ago.