XCOM 2
Potentials
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Mis à jour le : 20 juil. 2016 à 11h56

Added achievements for the Mod Achievement System made by robojumper.

Mis à jour le : 2 juil. 2016 à 23h04

Added mixed blessings potentials, Non-human potentials (currently for robotic units only) that can be enabled in the My Documents .ini or with MCM, ability effects can be tweaked in a new .ini named XComPotentialsStats.ini, which can be found at (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\695216006\Config

Mis à jour le : 4 juin 2016 à 16h43

Mis à jour le : 2 juin 2016 à 11h18

Changed
Masochist and Fatalist should properly trigger upon taking damage

Added
Added console commands to manually assign potentials:

GivePotential(soldier name, potential name) will give a potential as long as the three slots aren't fulfilled.

Soldier name is a soldier's first name and last name formatted like so: "John Doe"

Potential name is the internal code for the Potential.

PotentialsHelp should generate a list of the internal codes in the console.

Mis à jour le : 1 juin 2016 à 7h01