XCOM 2
Potentials
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Update: 20 jul 2016 om 11:56

Added achievements for the Mod Achievement System made by robojumper.

Update: 2 jul 2016 om 23:04

Added mixed blessings potentials, Non-human potentials (currently for robotic units only) that can be enabled in the My Documents .ini or with MCM, ability effects can be tweaked in a new .ini named XComPotentialsStats.ini, which can be found at (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\695216006\Config

Update: 4 jun 2016 om 16:43

Update: 2 jun 2016 om 11:18

Changed
Masochist and Fatalist should properly trigger upon taking damage

Added
Added console commands to manually assign potentials:

GivePotential(soldier name, potential name) will give a potential as long as the three slots aren't fulfilled.

Soldier name is a soldier's first name and last name formatted like so: "John Doe"

Potential name is the internal code for the Potential.

PotentialsHelp should generate a list of the internal codes in the console.

Update: 1 jun 2016 om 7:01