Stellaris

Stellaris

AutoBuild (outdated)
Viser 41–50 av 186 bidrag
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Oppdatering: 4. mars 2018 @ 0.59

Fixed last update

Oppdatering: 3. mars 2018 @ 16.01

Regenerated update code, affect citadel now or other new buildings from 2.0 if any

Oppdatering: 3. mars 2018 @ 1.25

Changes to logic
Autobuild fleet events move to separate file if anyone care

Oppdatering: 2. mars 2018 @ 3.45

Rewrited some base functions code
Report strange and unexpected things

Things I try to adress:
Ignore matrix and food slaves, also ignore for purged pops excluding purge neutering
Autobuild for habitats
Now give mines for slave one time action option
Now special planets rebuild planet buildings only one time after edict
More smart buildings in general
Probably better performance

Oppdatering: 28. feb. 2018 @ 12.25

ignore planet fix

Oppdatering: 28. feb. 2018 @ 10.41

Initial Upload

Oppdatering: 28. feb. 2018 @ 8.00

Some better autobuild ship logic
Fixed blocker code

Oppdatering: 28. feb. 2018 @ 5.02

Fixes

Among them:
Regenerated clean blocker code
Added is_under_colonization has_ground_combat not is_controlled_by owner to most mod's parts
Will try to build mine or power plant on ept tiles near capital
Updated trigger of space stations autobuild option
Slave processing will be build on tiles with mineral or food

Oppdatering: 22. feb. 2018 @ 13.17

Quick clean for 2.0

Oppdatering: 12. jan. 2018 @ 16.40

Fixes