XCOM 2
[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)
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Uppdatering: 8 sep, 2016 @ 15:08

Release ver 1.21
-No more custom XComClassData.ini. The default category is now the cannon. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Uppdatering: 28 aug, 2016 @ 17:01

Release ver: 1.20 ASSET UPDATE
-Corrected the Diffuse and Mask textures.
-Re-adjusted the Materials.
-Finally fixed the vertex normals for all meshes. It shouldn't have weird black splotches anymore.
-Removed the flashlight Particle System from the weapon.
-Updated the localization file with better descriptions for each tier.
-Added AbilityDescName in the localization file.

Uppdatering: 16 jul, 2016 @ 10:35

Release ver: 1.14
-Replaced the firing sounds with stereo.
-Fixed an issue where the suppression animation doesn't play.

Uppdatering: 8 jun, 2016 @ 23:24

Release ver: 1.13
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.
-Fixed the infamous black weapon bug.

Uppdatering: 31 maj, 2016 @ 15:21

Release ver: 1.12
-Added compatibility for Grimy Loot Mod.

Uppdatering: 12 maj, 2016 @ 13:07

Release ver: 1.11
-Fixed a bug where you get only one M60. Should now be infinite.
-Removed some deceprated ini fields. They are no longer used anymore.

Uppdatering: 8 maj, 2016 @ 17:18

Release ver: 1.1
-Consolidated both version of the M60 into one, eliminating the need to upgrade both weapons separately.
-The grenadier version of the M60 is removed, now as one weapon.

Uppdatering: 27 apr, 2016 @ 11:33

-Tags are fixed

Uppdatering: 27 apr, 2016 @ 11:22

Release ver: 1.0
Initial release of this mod.