XCOM 2
[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)
Mostrando 1-9 de 9 aportaciones
Actualización: 8 SEP 2016 a las 15:08

Release ver 1.21
-No more custom XComClassData.ini. The default category is now the cannon. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Actualización: 28 AGO 2016 a las 17:01

Release ver: 1.20 ASSET UPDATE
-Corrected the Diffuse and Mask textures.
-Re-adjusted the Materials.
-Finally fixed the vertex normals for all meshes. It shouldn't have weird black splotches anymore.
-Removed the flashlight Particle System from the weapon.
-Updated the localization file with better descriptions for each tier.
-Added AbilityDescName in the localization file.

Actualización: 16 JUL 2016 a las 10:35

Release ver: 1.14
-Replaced the firing sounds with stereo.
-Fixed an issue where the suppression animation doesn't play.

Actualización: 8 JUN 2016 a las 23:24

Release ver: 1.13
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.
-Fixed the infamous black weapon bug.

Actualización: 31 MAY 2016 a las 15:21

Release ver: 1.12
-Added compatibility for Grimy Loot Mod.

Actualización: 12 MAY 2016 a las 13:07

Release ver: 1.11
-Fixed a bug where you get only one M60. Should now be infinite.
-Removed some deceprated ini fields. They are no longer used anymore.

Actualización: 8 MAY 2016 a las 17:18

Release ver: 1.1
-Consolidated both version of the M60 into one, eliminating the need to upgrade both weapons separately.
-The grenadier version of the M60 is removed, now as one weapon.

Actualización: 27 ABR 2016 a las 11:33

-Tags are fixed

Actualización: 27 ABR 2016 a las 11:22

Release ver: 1.0
Initial release of this mod.