Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Viser 31–40 av 96 bidrag
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Oppdatering: 23. jan. 2019 @ 17.46

Version 111.3.1
  • Added message in the programmable block's terminal to tell users to use custom data for configuration.

Oppdatering: 23. jan. 2019 @ 16.55

Version 111.3.0

    v108
  • Made all turrets individually configurable in CustomData.
    v109
  • Made general variables configurable in CustomData.
  • Make manually controlled designators take precedence.
  • Make weapon fire command occur only once instead of repeating each time the turret was updated. This reduces overhead.
  • Redesigned the way script handles weapons, lights, cameras, and tools. Now is much cleaner and each object type is properly handled.
    v110
  • Fixed turret lead for rockets
  • PID is reset on new parameter ingest
    v111.0
  • Added auto engagement range to per-turret config
  • Added integral decay ratio
    v111.1
  • Slaved turrets only engage within their auto engagement range
  • Made Ini not duplicate when turret params were changed
    v111.2
  • Added rest time to ini
    v111.3
  • Errors are now always shown in the terminal summary
  • Made Echo only display once per second

Oppdatering: 2. jan. 2019 @ 18.21

Version 107-4
  • Fix for negative runtime bug in Scheduler class

Oppdatering: 31. des. 2018 @ 1.29

Version 107-3
  • Readded back in code profiling info to summary output. (I didn't realize I had removed it)

Oppdatering: 25. des. 2018 @ 14.28

Version 107-2 - MERRY CHRISTMAS!
  • Updated readme for those mouth-breathers out there who refuse to look at the PRETTY PICTURES I BUSTED MY ASS MAKING. I'm not mad tho...

Oppdatering: 25. des. 2018 @ 13.58

Version 107-1 - MERRY CHRISTMAS!
  • Refactored debug mode to be more intuitive to the user. To use debug mode, run the program with argument
    debug_toggle

Oppdatering: 25. des. 2018 @ 12.53

Version 107 - MERRY CHRISTMAS!
  • Added debug mode text output
  • Added code verbose toggle. Defaults to OFF to reduce syncing.

Oppdatering: 14. des. 2018 @ 16.36

Version 105
  • Changed turrets to prioritize closest target rather than closest targeting turret
  • Changed intersection algorithm to reduce unneeded iterations
  • Re-enabled target acceleration compensation

Oppdatering: 11. nov. 2018 @ 16.58

Version 103-1
  • Increased range of turret friendly fire checking

Oppdatering: 11. nov. 2018 @ 13.55

Version 103
  • Better friendly fire checking for rockets and gatlings

    Green star is old, red circle is the new algorithm.
  • Temporarily disabled acceleration compensation pending some fixes
  • Adjusted default PID values yet again