Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Oppdatering: 11. okt. 2024 @ 11.02

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

Oppdatering: 12. des. 2022 @ 8.51

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

Oppdatering: 3. feb. 2022 @ 11.39

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

Oppdatering: 3. feb. 2022 @ 10.58

Version 122.0.0
Added support for using custom turret controller blocks as designators

Oppdatering: 18. jan. 2022 @ 22.59

Version 121.5.5
  • Reset frequency of designator refresh

Oppdatering: 8. okt. 2021 @ 13.05

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

Oppdatering: 1. aug. 2021 @ 14.29

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

Oppdatering: 28. juli 2021 @ 16.22

Version 121.5.1
  • Replaced IsClosed with Closed

Oppdatering: 28. juli 2021 @ 15.08

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

Oppdatering: 17. juni 2021 @ 10.48

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens