Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Viser 41–50 av 96 bidrag
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Oppdatering: 30. okt. 2018 @ 20.28

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Oppdatering: 28. okt. 2018 @ 18.07

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Oppdatering: 20. okt. 2018 @ 23.04

Minor

  • Fixed proportional gain

Oppdatering: 20. okt. 2018 @ 16.50

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Oppdatering: 15. okt. 2018 @ 20.22

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Oppdatering: 29. sep. 2018 @ 13.14

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Oppdatering: 31. juli 2018 @ 19.28

Version 87
  • Fix for keen's stupid negative runtime bug

Oppdatering: 29. juli 2018 @ 22.40

Oppdatering: 29. juli 2018 @ 22.26

Oppdatering: 29. juli 2018 @ 22.24