Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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更新:2024年10月11日 @ 11時02分
更新者:Whiplash141

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

更新:2022年12月12日 @ 8時51分

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

更新:2022年2月3日 @ 11時39分

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

更新:2022年2月3日 @ 10時58分

Version 122.0.0
Added support for using custom turret controller blocks as designators

更新:2022年1月18日 @ 22時59分

Version 121.5.5
  • Reset frequency of designator refresh

更新:2021年10月8日 @ 13時05分

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

更新:2021年8月1日 @ 14時29分

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

更新:2021年7月28日 @ 16時22分

Version 121.5.1
  • Replaced IsClosed with Closed

更新:2021年7月28日 @ 15時08分

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

更新:2021年6月17日 @ 10時48分

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens