Arma 3
BloodLust
11–20 из 55
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Обновление: 29 июн. 2017 г. в 21:05

[6-29-2017] v2.472:
Removed game's default blood splatters to retain consistency when using BloodLust.
Reduced vaporization gib force.

Обновление: 27 июн. 2017 г. в 20:06

[6-27-2017] v2.471:
Hotfix for blood pool z-fighting issue.

Обновление: 25 июн. 2017 г. в 10:50

[6-25-2017] v2.47:
Added blood pooling.

Обновление: 10 дек. 2016 г. в 23:14

[12-11-2016] v2.46:
Added vaporization effect for multiplayer.
Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf").
Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.
Corrected usage of playSound3D command in the codebase for multiplayer environments.

Обновление: 3 дек. 2016 г. в 20:57

[12-3-2016] v2.45:
Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
Fixed issue where some settings wouldn't apply when imported.
Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).
Blood splatters are now rotated to visualize the projectile path.

Обновление: 28 ноя. 2016 г. в 19:34

[11-28-2016] v2.44:
Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance.
Vaporized gibs will now emit blood smears instead of blood droplets.

Обновление: 27 ноя. 2016 г. в 22:26

[11-28-2016] v2.43:
Added settings to limit the total number of blood sprays.
Minor optimizations applied to blood spray animation function.
The game will now pause while in the BloodLust Settings menu.

Обновление: 27 ноя. 2016 г. в 20:07

Added missing bikey for hosting on servers.

Обновление: 26 ноя. 2016 г. в 18:04

Added the ability to import and export settings via the BloodLust Settings menu (accessible ingame via pressing Escape).

Обновление: 2 июл. 2016 г. в 13:03

[7-2-2016] v2.41:
Fixed error in model configs (extra comma).
Fixed blood splatter shading (was too dark).
Fixed gib spawn position.