Arma 3
BloodLust
55件中 11-20 を表示
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更新:2017年6月29日 @ 21時05分

[6-29-2017] v2.472:
Removed game's default blood splatters to retain consistency when using BloodLust.
Reduced vaporization gib force.

更新:2017年6月27日 @ 20時06分

[6-27-2017] v2.471:
Hotfix for blood pool z-fighting issue.

更新:2017年6月25日 @ 10時50分

[6-25-2017] v2.47:
Added blood pooling.

更新:2016年12月10日 @ 23時14分

[12-11-2016] v2.46:
Added vaporization effect for multiplayer.
Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf").
Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.
Corrected usage of playSound3D command in the codebase for multiplayer environments.

更新:2016年12月3日 @ 20時57分

[12-3-2016] v2.45:
Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
Fixed issue where some settings wouldn't apply when imported.
Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).
Blood splatters are now rotated to visualize the projectile path.

更新:2016年11月28日 @ 19時34分

[11-28-2016] v2.44:
Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance.
Vaporized gibs will now emit blood smears instead of blood droplets.

更新:2016年11月27日 @ 22時26分

[11-28-2016] v2.43:
Added settings to limit the total number of blood sprays.
Minor optimizations applied to blood spray animation function.
The game will now pause while in the BloodLust Settings menu.

更新:2016年11月27日 @ 20時07分

Added missing bikey for hosting on servers.

更新:2016年11月26日 @ 18時04分

Added the ability to import and export settings via the BloodLust Settings menu (accessible ingame via pressing Escape).

更新:2016年7月2日 @ 13時03分

[7-2-2016] v2.41:
Fixed error in model configs (extra comma).
Fixed blood splatter shading (was too dark).
Fixed gib spawn position.