Arma 3
NIArms AK Rifles
กำลังแสดง 11-18 จาก 18 รายการ
< 1  >
อัปเดต: 27 ก.ค. 2017 @ 8: 23pm

V2.22
============
-Corrected Typo in RPK12 model.cfg.

อัปเดต: 27 ก.ค. 2017 @ 8: 18pm

V2.22
============
-Corrected Typo in RPK12 model.cfg.

อัปเดต: 26 ก.ค. 2017 @ 10: 09pm

V2.2
============
- Support to magswitch function on all Weapons
- 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- New reload animations implemented.
- General AI Behaviour improvements.

อัปเดต: 20 พ.ย. 2016 @ 7: 30pm

V2.1
============
- Fix UI for 2rnd burst fire mode (Credit: Robalo)
- Remove redundant code in AK pack, use macros for GP nades (Credit: Robalo)
- Cleaned up Magazine material paths in hlc_wp_ak
- Add weight based dexterity related attributes to AK pack (Credit: Robalo)

อัปเดต: 3 ก.ย. 2016 @ 8: 19pm

Removed aug dependency

อัปเดต: 3 ก.ย. 2016 @ 8: 42am

Correcting hlc_WP_Aug dependency.

อัปเดต: 3 ก.ย. 2016 @ 5: 44am

V2.05
============
- Soundshader audio intensity/clip brought to within Default audio ranges.
- ALL new AK effects (Credit: Navaro)
- Add proper opticType parameters for AK optics (important for AI fire mode selection) (Credit: Robalo)
- Cleaned up Geolod materials on Magazine meshes
- Resolved issue with icons not appearing in inventory
- Complete re-calibrating zeroing, now applies to all rifles.
- Kobra Now uses shader-based reticle and own reticle texture
- Modified audio ranges on changeFiremodeSound for all rifles
- Resolved #23 , 1p29 rangefinder baseline now wider.
- Minor Specular tweaks to Goshawk and PSO1 textures.
- Whitespacing formatting conformed (Credit: YoursTruly)

อัปเดต: 17 เม.ย. 2016 @ 2: 11am