Arma 3
NIArms AK Rifles
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Actualización: 27 JUL 2017 a las 8:23 p. m.

V2.22
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-Corrected Typo in RPK12 model.cfg.

Actualización: 27 JUL 2017 a las 8:18 p. m.

V2.22
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-Corrected Typo in RPK12 model.cfg.

Actualización: 26 JUL 2017 a las 10:09 p. m.

V2.2
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- Support to magswitch function on all Weapons
- 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- New reload animations implemented.
- General AI Behaviour improvements.

Actualización: 20 NOV 2016 a las 7:30 p. m.

V2.1
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- Fix UI for 2rnd burst fire mode (Credit: Robalo)
- Remove redundant code in AK pack, use macros for GP nades (Credit: Robalo)
- Cleaned up Magazine material paths in hlc_wp_ak
- Add weight based dexterity related attributes to AK pack (Credit: Robalo)

Actualización: 3 SEP 2016 a las 8:19 p. m.

Removed aug dependency

Actualización: 3 SEP 2016 a las 8:42 a. m.

Correcting hlc_WP_Aug dependency.

Actualización: 3 SEP 2016 a las 5:44 a. m.

V2.05
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- Soundshader audio intensity/clip brought to within Default audio ranges.
- ALL new AK effects (Credit: Navaro)
- Add proper opticType parameters for AK optics (important for AI fire mode selection) (Credit: Robalo)
- Cleaned up Geolod materials on Magazine meshes
- Resolved issue with icons not appearing in inventory
- Complete re-calibrating zeroing, now applies to all rifles.
- Kobra Now uses shader-based reticle and own reticle texture
- Modified audio ranges on changeFiremodeSound for all rifles
- Resolved #23 , 1p29 rangefinder baseline now wider.
- Minor Specular tweaks to Goshawk and PSO1 textures.
- Whitespacing formatting conformed (Credit: YoursTruly)

Actualización: 17 ABR 2016 a las 2:11 a. m.