Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Actualización: 30 MAR 2017 a las 22:50

Actualización: 30 MAR 2017 a las 22:14

Fixed potential problem with saves issues.
Ground fog optimazation, softer effect more fps.

Actualización: 18 MAR 2017 a las 6:58

Updated to work with 1.68.

Actualización: 14 FEB 2017 a las 0:06

Updated for the Ravage 0.1.43 mod update.
Tweaked 2 offroad vehicles.
Increased blacklisted zombies radius on a few locations.

Actualización: 3 FEB 2017 a las 2:31

Updated tpw core,fog,rainfx scripts.
Tweaked ground fog.

Actualización: 19 DIC 2016 a las 0:02

Small mission and scripts tweaks.

Actualización: 7 DIC 2016 a las 5:18

Updated for the 1.66 game update.
Updated for the Ravage 0.1.41 mod update.
[Tweaked]Thunderstorms will get position of the player once they are about to spawn and will not spawn randomly around the map.
[Tweaked]Slightly less chances for snow to fall (-4%) and slightly more overcast that requires to happen (+5%).
[Tweaked]Ambient patrolling helicopters will now be able to have more variation on the available types of helicopters to spawn.
[Tweaked]Daytime will now multiply by 4x instead of 2x.
[Added]Animal spawn script that will spawn various animals random around your area.
[Added]Ground fog is back again, (will happen mostly during the night) youhou!
[Added]A test version of a script that restricts 3rd person view while wearing a gasmask.
General mission improvements and tweaks.

Actualización: 27 NOV 2016 a las 23:32

Updated for the Ravage 0.1.40 mod update.

Actualización: 19 OCT 2016 a las 1:19

Forced update.

Actualización: 6 OCT 2016 a las 13:57

Fix for supply drop script, crates will now fall inside the map.
Removed RHS GREF items from loot lists which have been added by mistake for my own use.