XCOM 2
Grimy's Loot Mod
Hiển thị 121-130 trong 147 mục
< 1 ... 11  12  13  14  15 >
Cập nhật: 4 Thg04, 2016 @ 11:24pm

Fix to the upgradeitem function
Sprint module and shield battery no longer provide run and gun action points
localizations updated

Cập nhật: 3 Thg04, 2016 @ 7:37pm

4x3 = 12 new armor upgrades
1x3 = 3 new gremlin upgrades
changed implementation on a few old upgrades
scanning protocol nerfed, no longer increases radius.

Cập nhật: 31 Thg03, 2016 @ 12:10pm

Fixed armor resistance bonuses. They also round damage reduction to the nearest integer, instead of always rounding down.
Upgraded items should be sellable again, but the fix is not retroactive.
Updated localizations.

Cập nhật: 30 Thg03, 2016 @ 11:43am

just rebalanced some upgrades. A lot of +damage upgrades now give a % boost instead of a flat bonus. (Some still give a flat bonus if I think it makes sense in that scenario)

Cập nhật: 29 Thg03, 2016 @ 2:42pm

Cập nhật: 28 Thg03, 2016 @ 4:29pm

Cập nhật: 28 Thg03, 2016 @ 12:31pm

Cập nhật: 27 Thg03, 2016 @ 11:56pm

primary weapons can have randomized appearances
You can rush alien strongboxes and ethereal reliquaries with advent datapads and alien datacaches (new campaigns only)

Cập nhật: 26 Thg03, 2016 @ 8:24pm

Updated localization

Cập nhật: 25 Thg03, 2016 @ 8:35pm