XCOM 2
Grimy's Loot Mod
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Uppdatering: 25 mar, 2016 @ 20:22

Added a missing trigger icon
Added haddox's art assets
Rebalanced mobility tweaks
Added names to aim/crit abilities so they appear in shot wings
Some decrease aim effects were increasing aim.
Fixed modular grenade launcher

Uppdatering: 24 mar, 2016 @ 18:22

Heavy frame upgrade no longer affects non-weapon abilities
rearranged the loot tables, hopefully this will prevent a bug that's causing PCS's from dropping.

Uppdatering: 23 mar, 2016 @ 13:26

Updated korean and russian localizations

Uppdatering: 23 mar, 2016 @ 12:53

fixed an issue where modular grenade launchers had -30 reduced environmental damage.

Uppdatering: 23 mar, 2016 @ 12:11

Uppdatering: 23 mar, 2016 @ 8:31

Added more display info
fixed undervests

Uppdatering: 22 mar, 2016 @ 19:13

Added briefsummary for conventional gremlins and psi amps
Psi amps won't appear if you don't have a psionic chamber now

Uppdatering: 22 mar, 2016 @ 15:58

Accidentally removed light and heavy armor chances from the ini file, added them back in.

Uppdatering: 22 mar, 2016 @ 14:19

altered the implementation for continent bonuses

Uppdatering: 22 mar, 2016 @ 12:27