XCOM 2
Grimy's Loot Mod
Mostrando 131-140 de 147 aportaciones
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Actualización: 25 MAR 2016 a las 8:22 p. m.

Added a missing trigger icon
Added haddox's art assets
Rebalanced mobility tweaks
Added names to aim/crit abilities so they appear in shot wings
Some decrease aim effects were increasing aim.
Fixed modular grenade launcher

Actualización: 24 MAR 2016 a las 6:22 p. m.

Heavy frame upgrade no longer affects non-weapon abilities
rearranged the loot tables, hopefully this will prevent a bug that's causing PCS's from dropping.

Actualización: 23 MAR 2016 a las 1:26 p. m.

Updated korean and russian localizations

Actualización: 23 MAR 2016 a las 12:53 p. m.

fixed an issue where modular grenade launchers had -30 reduced environmental damage.

Actualización: 23 MAR 2016 a las 12:11 p. m.

Actualización: 23 MAR 2016 a las 8:31 a. m.

Added more display info
fixed undervests

Actualización: 22 MAR 2016 a las 7:13 p. m.

Added briefsummary for conventional gremlins and psi amps
Psi amps won't appear if you don't have a psionic chamber now

Actualización: 22 MAR 2016 a las 3:58 p. m.

Accidentally removed light and heavy armor chances from the ini file, added them back in.

Actualización: 22 MAR 2016 a las 2:19 p. m.

altered the implementation for continent bonuses

Actualización: 22 MAR 2016 a las 12:27 p. m.