XCOM 2
Grimy's Loot Mod
Viser 131–140 av 147 bidrag
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Oppdatering: 25. mars 2016 @ 20.22

Added a missing trigger icon
Added haddox's art assets
Rebalanced mobility tweaks
Added names to aim/crit abilities so they appear in shot wings
Some decrease aim effects were increasing aim.
Fixed modular grenade launcher

Oppdatering: 24. mars 2016 @ 18.22

Heavy frame upgrade no longer affects non-weapon abilities
rearranged the loot tables, hopefully this will prevent a bug that's causing PCS's from dropping.

Oppdatering: 23. mars 2016 @ 13.26

Updated korean and russian localizations

Oppdatering: 23. mars 2016 @ 12.53

fixed an issue where modular grenade launchers had -30 reduced environmental damage.

Oppdatering: 23. mars 2016 @ 12.11

Oppdatering: 23. mars 2016 @ 8.31

Added more display info
fixed undervests

Oppdatering: 22. mars 2016 @ 19.13

Added briefsummary for conventional gremlins and psi amps
Psi amps won't appear if you don't have a psionic chamber now

Oppdatering: 22. mars 2016 @ 15.58

Accidentally removed light and heavy armor chances from the ini file, added them back in.

Oppdatering: 22. mars 2016 @ 14.19

altered the implementation for continent bonuses

Oppdatering: 22. mars 2016 @ 12.27