Space Engineers

Space Engineers

Aerodynamic Physics
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Actualización: 18 DIC 2015 a las 20:17

Pushed the precalculation method into its own thread (Yea! multithreading!)
Adjusted heat dissipation rate x2
Enabled Logger on release version, there are several log settings to help capture information about potential issues.

Actualización: 17 DIC 2015 a las 19:02

Made a few enhancements to help performance on servers.
Enabled heat damage on servers.

Note, drag does not work properly on servers as the client cannot access the Physics field.

Fixed two possible crash bugs related to the chat commands.

Actualización: 15 DIC 2015 a las 18:38

Tweaked heat dissipation settings. Added option to adjust it. /drag-radMult adjusts the multiplier, higher the number the faster objects will lose heat.

Heat effects will play regardless if heat damage is enabled.
Tweaked heating effects, 'flame' now shifts to orange at higher temps.

Tweaked damage math, cockpits should resist heat a bit better.

Actualización: 14 DIC 2015 a las 21:26

Actualización: 14 DIC 2015 a las 20:31

Hid some blocks you should never build

Actualización: 14 DIC 2015 a las 20:29

Added Deadly Re-Entry option. Warning this is ENABLED by default. Type /drag-heat off to turn off deadly re-entry!
/drag-heat on to turn the heat back on.

Actualización: 13 DIC 2015 a las 20:12

Added advanced lift calculations type /drag-advlift on to enable.

Actualización: 13 DIC 2015 a las 12:33

Angle of attack can generate some lift. Keep in mind the base blocks are not 'wings' using aerodynamic blocks from Digi's mod for real 'lift'.

Actualización: 12 DIC 2015 a las 23:49

Fixed drag calculations for some ship orientations.

Actualización: 12 DIC 2015 a las 1:06

Added Server->Client sync for drag setting. Currently only gets the drag setting on loading. If it is changed players will have to reconnect.