Space Engineers

Space Engineers

Aerodynamic Physics
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Opdatering: 18. dec. 2015 kl. 20:17

Pushed the precalculation method into its own thread (Yea! multithreading!)
Adjusted heat dissipation rate x2
Enabled Logger on release version, there are several log settings to help capture information about potential issues.

Opdatering: 17. dec. 2015 kl. 19:02

Made a few enhancements to help performance on servers.
Enabled heat damage on servers.

Note, drag does not work properly on servers as the client cannot access the Physics field.

Fixed two possible crash bugs related to the chat commands.

Opdatering: 15. dec. 2015 kl. 18:38

Tweaked heat dissipation settings. Added option to adjust it. /drag-radMult adjusts the multiplier, higher the number the faster objects will lose heat.

Heat effects will play regardless if heat damage is enabled.
Tweaked heating effects, 'flame' now shifts to orange at higher temps.

Tweaked damage math, cockpits should resist heat a bit better.

Opdatering: 14. dec. 2015 kl. 21:26

Opdatering: 14. dec. 2015 kl. 20:31

Hid some blocks you should never build

Opdatering: 14. dec. 2015 kl. 20:29

Added Deadly Re-Entry option. Warning this is ENABLED by default. Type /drag-heat off to turn off deadly re-entry!
/drag-heat on to turn the heat back on.

Opdatering: 13. dec. 2015 kl. 20:12

Added advanced lift calculations type /drag-advlift on to enable.

Opdatering: 13. dec. 2015 kl. 12:33

Angle of attack can generate some lift. Keep in mind the base blocks are not 'wings' using aerodynamic blocks from Digi's mod for real 'lift'.

Opdatering: 12. dec. 2015 kl. 23:49

Fixed drag calculations for some ship orientations.

Opdatering: 12. dec. 2015 kl. 1:06

Added Server->Client sync for drag setting. Currently only gets the drag setting on loading. If it is changed players will have to reconnect.