饥荒联机版

饥荒联机版

World Resource Regeneration
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更新于:2016 年 1 月 31 日 下午 10:54

- Small improvement in "mound" respawning.

更新于:2016 年 1 月 31 日 下午 8:24

- Fireflies respawn back normally now. Thank you Muche for the fix.

更新于:2016 年 1 月 31 日 下午 7:26

- Mounds should now respawn back as diggable again (not respawning back as already dug mounds).
On already generated servers, open the console and remote execute the following command:
for guid,ent in pairs(Ents) do if ent.prefab=="mound" then ent:AddComponent("workable") end end
after that command remote execute:
c_save()
after that, restart the server and everything should be working fine again.

Thank you Muche for the command.

更新于:2016 年 1 月 22 日 上午 12:04

- Some balancing.

更新于:2016 年 1 月 21 日 下午 11:08

- Bugfix to prevent Spider Dens, Wasp Hives and few other prefabs to regenerate too quickly.

更新于:2015 年 12 月 28 日 上午 11:07

- Removed items like Flowers, Carrots, Evergreen, Mushtrees etc from the regeneration list as they already regenerate by using regrow functions built into the game. This can also help server performance since it reduces the amount of prefabs in the world.

更新于:2015 年 12 月 15 日 下午 9:13

- Added support for 3rd party mod "Pickle It".

更新于:2015 年 12 月 15 日 上午 10:26

- Chests found in Caves Labyrinth can now spawn back when destroyed.

更新于:2015 年 12 月 10 日 上午 12:16

- Small adjustment in the code.

更新于:2015 年 12 月 9 日 下午 11:49

- Priority of the mod was set to be extremely high. This is to avoid as many possible interferences from other mods.
- Added support for 3rd party mod "Birds and Berries and Trees and Flowers for Friends".